Load the deformable object through obj file. Modify the demo for two way coupling between multibody and softbody.
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@@ -451,6 +451,11 @@ struct LoadBunnyArgs
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double m_collisionMargin;
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};
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struct b3LoadBunnyResultArgs
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{
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int m_objectUniqueId;
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};
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struct RequestActualStateArgs
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{
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int m_bodyUniqueId;
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@@ -1068,6 +1073,7 @@ struct SharedMemoryStatus
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struct b3CustomCommandResultArgs m_customCommandResultArgs;
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struct b3PhysicsSimulationParameters m_simulationParameterResultArgs;
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struct b3StateSerializationArguments m_saveStateResultArgs;
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struct b3LoadBunnyResultArgs m_loadBunnyResultArguments;
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};
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};
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