added ConstraintSolver/btConeTwistConstraint.cpp to allow for ragdolls
improved hinge constraint: adds limits added btAtan2Fast quaternion helper functions All thanks to Starbreeze Studios / Marcus Hennix, Marten Svanfeldt
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@@ -13,6 +13,8 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* Hinge Constraint by Dirk Gregorius. Limits added by Marcus Hennix at Starbreeze Studios */
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#ifndef HINGECONSTRAINT_H
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#define HINGECONSTRAINT_H
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@@ -22,7 +24,6 @@ subject to the following restrictions:
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class btRigidBody;
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/// hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
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/// axis defines the orientation of the hinge axis
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class btHingeConstraint : public btTypedConstraint
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@@ -30,22 +31,40 @@ class btHingeConstraint : public btTypedConstraint
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btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
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btJacobianEntry m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
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btVector3 m_pivotInA;
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btVector3 m_pivotInB;
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btVector3 m_axisInA;
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btVector3 m_axisInB;
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btTransform m_rbAFrame; // constraint axii. Assumes z is hinge axis.
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btTransform m_rbBFrame;
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btScalar m_motorTargetVelocity;
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btScalar m_maxMotorImpulse;
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btScalar m_limitSoftness;
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btScalar m_biasFactor;
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btScalar m_relaxationFactor;
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btScalar m_lowerLimit;
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btScalar m_upperLimit;
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btScalar m_kHinge;
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btScalar m_limitSign;
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btScalar m_correction;
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btScalar m_accLimitImpulse;
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bool m_angularOnly;
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btScalar m_motorTargetVelocity;
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btScalar m_maxMotorImpulse;
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bool m_enableAngularMotor;
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bool m_solveLimit;
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public:
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btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB,btVector3& axisInA,btVector3& axisInB);
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btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, btVector3& axisInA,btVector3& axisInB);
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btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA);
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btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA);
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btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame);
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btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame);
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btHingeConstraint();
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@@ -76,6 +95,33 @@ public:
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m_maxMotorImpulse = maxMotorImpulse;
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}
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void setLimit(btScalar low,btScalar high,btScalar _softness = 0.9f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
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{
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m_lowerLimit = low;
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m_upperLimit = high;
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m_limitSoftness = _softness;
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m_biasFactor = _biasFactor;
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m_relaxationFactor = _relaxationFactor;
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}
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btScalar getHingeAngle();
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const btTransform& getAFrame() { return m_rbAFrame; };
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const btTransform& getBFrame() { return m_rbBFrame; };
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inline int getSolveLimit()
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{
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return m_solveLimit;
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}
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inline btScalar getLimitSign()
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{
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return m_limitSign;
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}
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};
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#endif //HINGECONSTRAINT_H
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