add body type info to dynamics info
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@@ -8818,6 +8818,7 @@ bool PhysicsServerCommandProcessor::processGetDynamicsInfoCommand(const struct S
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{
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SharedMemoryStatus& serverCmd = serverStatusOut;
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serverCmd.m_type = CMD_GET_DYNAMICS_INFO_COMPLETED;
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serverCmd.m_dynamicsInfo.m_bodyType = BT_MULTI_BODY;
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btMultiBody* mb = body->m_multiBody;
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if (linkIndex == -1)
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@@ -8932,6 +8933,7 @@ bool PhysicsServerCommandProcessor::processGetDynamicsInfoCommand(const struct S
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{
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SharedMemoryStatus& serverCmd = serverStatusOut;
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serverCmd.m_type = CMD_GET_DYNAMICS_INFO_COMPLETED;
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serverCmd.m_dynamicsInfo.m_bodyType = BT_RIGID_BODY;
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btRigidBody* rb = body->m_rigidBody;
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serverCmd.m_dynamicsInfo.m_lateralFrictionCoeff = rb->getFriction();
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@@ -8943,10 +8945,9 @@ bool PhysicsServerCommandProcessor::processGetDynamicsInfoCommand(const struct S
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}
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#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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else if (body && body->m_softBody){
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//todo: @fuchuyuan implement dynamics info
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b3Warning("Softbody dynamics info not set!!!");
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SharedMemoryStatus& serverCmd = serverStatusOut;
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serverCmd.m_type = CMD_GET_DYNAMICS_INFO_COMPLETED;
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serverCmd.m_dynamicsInfo.m_bodyType = BT_SOFT_BODY;
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}
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#endif
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return hasStatus;
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@@ -7,7 +7,8 @@
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//Please don't replace an existing magic number:
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//instead, only ADD a new one at the top, comment-out previous one
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#define SHARED_MEMORY_MAGIC_NUMBER 201908110
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#define SHARED_MEMORY_MAGIC_NUMBER 201909030
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//#define SHARED_MEMORY_MAGIC_NUMBER 201908110
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//#define SHARED_MEMORY_MAGIC_NUMBER 201908050
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//#define SHARED_MEMORY_MAGIC_NUMBER 2019060190
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//#define SHARED_MEMORY_MAGIC_NUMBER 201904030
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@@ -340,6 +341,13 @@ enum DynamicsActivationState
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eActivationStateDisableWakeup = 32,
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};
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enum b3BodyType
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{
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BT_RIGID_BODY = 1,
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BT_MULTI_BODY = 2,
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BT_SOFT_BODY = 3,
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};
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struct b3DynamicsInfo
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{
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double m_mass;
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@@ -353,6 +361,7 @@ struct b3DynamicsInfo
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double m_contactStiffness;
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double m_contactDamping;
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int m_activationState;
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int m_bodyType;
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double m_angularDamping;
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double m_linearDamping;
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double m_ccdSweptSphereRadius;
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@@ -5,6 +5,7 @@ physicsClient = p.connect(p.DIRECT)
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p.setGravity(0, 0, -10)
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planeId = p.loadURDF("plane.urdf")
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boxId = p.loadURDF("cube.urdf", useMaximalCoordinates = True)
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bunnyId = p.loadSoftBody("bunny.obj")
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#meshData = p.getMeshData(bunnyId)
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#print("meshData=",meshData)
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@@ -14,6 +15,10 @@ useRealTimeSimulation = 1
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if (useRealTimeSimulation):
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p.setRealTimeSimulation(1)
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print(p.getDynamicsInfo(planeId, -1))
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print(p.getDynamicsInfo(bunnyId, 0))
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print(p.getDynamicsInfo(boxId, -1))
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while p.isConnected():
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p.setGravity(0, 0, -10)
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if (useRealTimeSimulation):
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@@ -1462,7 +1462,7 @@ static PyObject* pybullet_getDynamicsInfo(PyObject* self, PyObject* args, PyObje
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if (b3GetDynamicsInfo(status_handle, &info))
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{
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int numFields = 10;
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int numFields = 11;
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PyObject* pyDynamicsInfo = PyTuple_New(numFields);
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PyTuple_SetItem(pyDynamicsInfo, 0, PyFloat_FromDouble(info.m_mass));
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PyTuple_SetItem(pyDynamicsInfo, 1, PyFloat_FromDouble(info.m_lateralFrictionCoeff));
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@@ -1494,6 +1494,7 @@ static PyObject* pybullet_getDynamicsInfo(PyObject* self, PyObject* args, PyObje
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PyTuple_SetItem(pyDynamicsInfo, 7, PyFloat_FromDouble(info.m_spinningFrictionCoeff));
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PyTuple_SetItem(pyDynamicsInfo, 8, PyFloat_FromDouble(info.m_contactDamping));
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PyTuple_SetItem(pyDynamicsInfo, 9, PyFloat_FromDouble(info.m_contactStiffness));
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PyTuple_SetItem(pyDynamicsInfo, 10, PyInt_FromLong(info.m_bodyType));
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return pyDynamicsInfo;
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}
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}
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