Merge pull request #2447 from xhan0619/fix-cloth-friction
fix bug in deformable vs. deformable friction
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@@ -182,7 +182,7 @@ void DeformableContact::initPhysics()
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psb2->setTotalMass(1);
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psb2->setTotalMass(1);
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psb2->m_cfg.kKHR = 1; // collision hardness with kinematic objects
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psb2->m_cfg.kKHR = 1; // collision hardness with kinematic objects
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psb2->m_cfg.kCHR = 1; // collision hardness with rigid body
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psb2->m_cfg.kCHR = 1; // collision hardness with rigid body
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psb2->m_cfg.kDF = 0.1;
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psb2->m_cfg.kDF = 0;
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psb2->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
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psb2->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
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psb2->m_cfg.collisions |= btSoftBody::fCollision::VF_DD;
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psb2->m_cfg.collisions |= btSoftBody::fCollision::VF_DD;
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psb->translate(btVector3(3.5,0,0));
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psb->translate(btVector3(3.5,0,0));
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@@ -435,7 +435,7 @@ btScalar btDeformableFaceNodeContactConstraint::solveConstraint()
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m_total_tangent_dv -= impulse_tangent * m_contact->m_imf;
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m_total_tangent_dv -= impulse_tangent * m_contact->m_imf;
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}
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}
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if (m_total_normal_dv.dot(m_contact->m_normal) < 0)
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if (m_total_normal_dv.dot(m_contact->m_normal) > 0)
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{
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{
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// separating in the normal direction
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// separating in the normal direction
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m_static = false;
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m_static = false;
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