Accelerate GPU raycaster with PLBVH.
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@@ -23,8 +23,7 @@ public:
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void castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
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int numBodies,const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables,
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const struct b3GpuNarrowPhaseInternalData* narrowphaseData
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);
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const struct b3GpuNarrowPhaseInternalData* narrowphaseData, class b3GpuBroadphaseInterface* broadphase);
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