Accelerate GPU raycaster with PLBVH.
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@@ -703,6 +703,6 @@ void b3GpuRigidBodyPipeline::castRays(const b3AlignedObjectArray<b3RayInfo>& ray
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{
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this->m_data->m_raycaster->castRays(rays,hitResults,
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getNumBodies(),this->m_data->m_narrowphase->getBodiesCpu(),
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m_data->m_narrowphase->getNumCollidablesGpu(), m_data->m_narrowphase->getCollidablesCpu(), m_data->m_narrowphase->getInternalData()
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);
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m_data->m_narrowphase->getNumCollidablesGpu(), m_data->m_narrowphase->getCollidablesCpu(),
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m_data->m_narrowphase->getInternalData(), m_data->m_broadphaseSap);
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}
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