Merge remote-tracking branch 'upstream/master'

This commit is contained in:
YunfeiBai
2018-05-03 10:48:55 -07:00
259 changed files with 30418 additions and 14219 deletions

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@@ -38,7 +38,7 @@
#include "OpenGLInclude.h"
#include "third_party/GL/EGL/egl.h"
#include "third_party/GL/gl/include/EGL/egl.h"
#include "third_party/GL/gl/include/EGL/eglext.h"
#include "third_party/GL/gl/include/GL/gl.h"

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@@ -361,7 +361,8 @@ GLInstancingRenderer::GLInstancingRenderer(int maxNumObjectCapacity, int maxShap
m_textureinitialized(false),
m_screenWidth(0),
m_screenHeight(0),
m_upAxis(1)
m_upAxis(1),
m_planeReflectionShapeIndex(-1)
{
m_data = new InternalDataRenderer;
@@ -508,6 +509,16 @@ void GLInstancingRenderer::writeSingleInstanceColorToCPU(const double* color, in
b3Assert(pg);
int srcIndex = pg->m_internalInstanceIndex;
int shapeIndex = pg->m_shapeIndex;
b3GraphicsInstance* gfxObj = m_graphicsInstances[shapeIndex];
if (color[3]<1)
{
gfxObj->m_flags |= eGfxTransparency;
} else
{
gfxObj->m_flags &= ~eGfxTransparency;
}
m_data->m_instance_colors_ptr[srcIndex*4+0]=float(color[0]);
m_data->m_instance_colors_ptr[srcIndex*4+1]=float(color[1]);
m_data->m_instance_colors_ptr[srcIndex*4+2]=float(color[2]);
@@ -519,6 +530,16 @@ void GLInstancingRenderer::writeSingleInstanceColorToCPU(const float* color, int
b3PublicGraphicsInstance* pg = m_data->m_publicGraphicsInstances.getHandle(srcIndex2);
b3Assert(pg);
int srcIndex = pg->m_internalInstanceIndex;
int shapeIndex = pg->m_shapeIndex;
b3GraphicsInstance* gfxObj = m_graphicsInstances[shapeIndex];
if (color[3]<1)
{
gfxObj->m_flags |= eGfxTransparency;
} else
{
gfxObj->m_flags &= ~eGfxTransparency;
}
m_data->m_instance_colors_ptr[srcIndex*4+0]=color[0];
m_data->m_instance_colors_ptr[srcIndex*4+1]=color[1];
@@ -1597,13 +1618,44 @@ void GLInstancingRenderer::renderScene()
{
renderSceneInternal(B3_CREATE_SHADOWMAP_RENDERMODE);
//glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
//renderSceneInternal(B3_USE_SHADOWMAP_RENDERMODE_REFLECTION);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
if (m_planeReflectionShapeIndex>=0)
{
/* Don't update color or depth. */
glDisable(GL_DEPTH_TEST);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
/* Draw 1 into the stencil buffer. */
glEnable(GL_STENCIL_TEST);
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
glStencilFunc(GL_ALWAYS, 1, 0xffffffff);
/* Now render floor; floor pixels just get their stencil set to 1. */
renderSceneInternal(B3_USE_SHADOWMAP_RENDERMODE_REFLECTION_PLANE);
/* Re-enable update of color and depth. */
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glEnable(GL_DEPTH_TEST);
/* Now, only render where stencil is set to 1. */
glStencilFunc(GL_EQUAL, 1, 0xffffffff); /* draw if ==1 */
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
//draw the reflection objects
renderSceneInternal(B3_USE_SHADOWMAP_RENDERMODE_REFLECTION);
glDisable(GL_STENCIL_TEST);
}
renderSceneInternal(B3_USE_SHADOWMAP_RENDERMODE);
}
else if (m_data->m_useProjectiveTexture)
{
renderSceneInternal(B3_USE_PROJECTIVE_TEXTURE_RENDERMODE);
}
else
@@ -2040,6 +2092,13 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
{
int renderMode=orgRenderMode;
bool reflectionPass = false;
bool reflectionPlanePass = false;
if (orgRenderMode==B3_USE_SHADOWMAP_RENDERMODE_REFLECTION_PLANE)
{
reflectionPlanePass = true;
renderMode = B3_USE_SHADOWMAP_RENDERMODE;
}
if (orgRenderMode==B3_USE_SHADOWMAP_RENDERMODE_REFLECTION)
{
reflectionPass = true;
@@ -2085,8 +2144,8 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
//GLfloat depthModelViewMatrix2[4][4];
// For projective texture mapping
float textureProjectionMatrix[4][4];
GLfloat textureModelViewMatrix[4][4];
//float textureProjectionMatrix[4][4];
//GLfloat textureModelViewMatrix[4][4];
// Compute the MVP matrix from the light's point of view
if (renderMode==B3_CREATE_SHADOWMAP_RENDERMODE)
@@ -2254,6 +2313,7 @@ b3Assert(glGetError() ==GL_NO_ERROR);
for (int obj=0;obj<m_graphicsInstances.size();obj++)
{
b3GraphicsInstance* gfxObj = m_graphicsInstances[obj];
if (gfxObj->m_numGraphicsInstances)
{
SortableTransparentInstance inst;
@@ -2300,9 +2360,16 @@ b3Assert(glGetError() ==GL_NO_ERROR);
{
for (int i=0;i<transparentInstances.size();i++)
{
int shapeIndex = transparentInstances[i].m_shapeIndex;
//during a reflectionPlanePass, only draw the plane, nothing else
if (reflectionPlanePass)
{
if (shapeIndex!=m_planeReflectionShapeIndex)
continue;
}
b3GraphicsInstance* gfxObj = m_graphicsInstances[shapeIndex];
//only draw stuff (opaque/transparent) if it is the right pass
@@ -2340,7 +2407,7 @@ b3Assert(glGetError() ==GL_NO_ERROR);
curBindTexture = m_data->m_defaultTexturehandle;
}
//disable lazy evaluation, it just leads to bugs
//disable lazy evaluation, it just leads to bugs
//if (lastBindTexture != curBindTexture)
{
glBindTexture(GL_TEXTURE_2D,curBindTexture);
@@ -2503,6 +2570,8 @@ b3Assert(glGetError() ==GL_NO_ERROR);
float MVP[16];
if (reflectionPass)
{
//todo: create an API to select this reflection matrix, to allow
//reflection planes different from Z-axis up through (0,0,0)
float tmp[16];
float reflectionMatrix[16] = {1,0,0,0,
0,1,0,0,
@@ -2669,6 +2738,11 @@ void GLInstancingRenderer::CleanupShaders()
{
}
void GLInstancingRenderer::setPlaneReflectionShapeIndex(int index)
{
m_planeReflectionShapeIndex = index;
}
void GLInstancingRenderer::enableShadowMap()
{
glActiveTexture(GL_TEXTURE0);

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@@ -39,6 +39,8 @@ class GLInstancingRenderer : public CommonRenderInterface
int m_screenHeight;
int m_upAxis;
int m_planeReflectionShapeIndex;
int registerGraphicsInstanceInternal(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
@@ -151,6 +153,8 @@ public:
virtual int getTotalNumInstances() const;
virtual void enableShadowMap();
virtual void setPlaneReflectionShapeIndex(int index);
virtual void clearZBuffer();

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@@ -17,12 +17,20 @@ subject to the following restrictions:
#ifndef __OPENGL_INCLUDE_H
#define __OPENGL_INCLUDE_H
#ifdef BT_NO_GLAD
#include "third_party/GL/gl/include/EGL/egl.h"
#include "third_party/GL/gl/include/EGL/eglext.h"
#include "third_party/GL/gl/include/GL/gl.h"
#else
#ifdef B3_USE_GLFW
#include "glad/glad.h"
#include <GLFW/glfw3.h>
#else
#include "glad/glad.h"
#endif //B3_USE_GLFW
#endif //BT_NO_GLAD
//disable glGetError
//#undef glGetError
//#define glGetError MyGetError

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@@ -17,12 +17,17 @@ subject to the following restrictions:
#ifndef __OPENGL_INCLUDE_H
#define __OPENGL_INCLUDE_H
#ifdef BT_NO_GLAD
#include "third_party/GL/gl/include/EGL/egl.h"
#include "third_party/GL/gl/include/EGL/eglext.h"
#include "third_party/GL/gl/include/GL/gl.h"
#else
#ifdef B3_USE_GLFW
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#else
#include "glad/glad.h"
#endif //B3_USE_GLFW
#endif //BT_NO_GLAD
#endif //__OPENGL_INCLUDE_H

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@@ -295,7 +295,7 @@ static void printGLString(const char *name, GLenum s) {
bool sOpenGLVerbose = true;
SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height, bool allowRetina)
SimpleOpenGL3App::SimpleOpenGL3App(const char* title, int width, int height, bool allowRetina, int maxNumObjectCapacity, int maxShapeCapacityInBytes)
{
gApp = this;
@@ -369,7 +369,7 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height, boo
b3Assert(glGetError() ==GL_NO_ERROR);
m_instancingRenderer = new GLInstancingRenderer(128*1024,128*1024*1024);
m_instancingRenderer = new GLInstancingRenderer(maxNumObjectCapacity, maxShapeCapacityInBytes);
m_primRenderer = new GLPrimitiveRenderer(width,height);

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@@ -16,7 +16,8 @@ struct SimpleOpenGL3App : public CommonGraphicsApp
class GLInstancingRenderer* m_instancingRenderer;
virtual void setBackgroundColor(float red, float green, float blue);
SimpleOpenGL3App(const char* title, int width,int height, bool allowRetina=true);
SimpleOpenGL3App(const char* title, int width,int height, bool allowRetina=true, int maxNumObjectCapacity = 128 * 1024, int maxShapeCapacityInBytes = 128 * 1024 * 1024);
virtual ~SimpleOpenGL3App();
virtual int registerCubeShape(float halfExtentsX=1.f,float halfExtentsY=1.f, float halfExtentsZ = 1.f, int textureIndex = -1, float textureScaling = 1);

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@@ -6,11 +6,6 @@
#include<stdio.h>
#include<stdlib.h>
#ifdef GLEW_STATIC
#include "glad/glad.h"
#else
#include <GL/glew.h>
#endif//GLEW_STATIC
#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS
#include "glad/glad_glx.h"