From e521a8c8fbfdcd26c29477f08c3f01f75786266b Mon Sep 17 00:00:00 2001 From: ejcoumans Date: Fri, 29 Feb 2008 20:48:58 +0000 Subject: [PATCH] updated Changelog.txt and jamfile --- ChangeLog.txt | 28 ++++++++++++++++++++++++++++ Demos/OpenGL/Jamfile | 3 +++ 2 files changed, 31 insertions(+) diff --git a/ChangeLog.txt b/ChangeLog.txt index 234fa558a..73aec64c4 100644 --- a/ChangeLog.txt +++ b/ChangeLog.txt @@ -1,6 +1,34 @@ Bullet Continuous Collision Detection and Physics Library Primary author and maintainer: Erwin Coumans + +2008 Feb 27 + - Added initial version for Character Control Demo + - Applied fixes to IBM Cell SDK 3.0 build makefiles + Thanks Jochen and mojo for reporting/providing patch: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1922 + +2008 Feb 8 + - Bugfixes in ConvexCast support against the world. + Thanks to Isgmasa for reporting/providing fix: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1823 + +2008 Feb 6 + - Added btCapsuleShapeX and btCapsuleShapeZ for capsules around X and Z axis (default capsule is around Y) + +2008 Feb 3 + - Added btTypedUserInfo, useful for serialization + +2008 Jan 31 + - Add support for 16 and 32-bit indices for SPU / BulletMultiThreaded version. + +2008 Jan 29 + - Added COLLADA Physics export/serialization/snapshot from any Bullet btDynamicsWorld. Saving the physics world into a text .xml file is useful for debugging etc. + +2008 Jan 23 + - Added Stan Melax Convex Hull utility library in Extras/ConvexHull. This is useful to render non-polyhedral convex objects, and to simplify convex polyhedra. + +2008 Jan 14 + - Add support for batch raycasting on SPU / BulletMultiThreaded + 2007 Dec 16 - Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction. Thanks Vangelis Kokkevis for pointing this out. diff --git a/Demos/OpenGL/Jamfile b/Demos/OpenGL/Jamfile index 2f4cf79b9..4dc3473ec 100644 --- a/Demos/OpenGL/Jamfile +++ b/Demos/OpenGL/Jamfile @@ -12,6 +12,9 @@ if $(GLUT.AVAILABLE) = "yes" CFlags bulletopenglsupport : [ FIncludes $(TOP)/Extras/ConvexHull ] ; + MsvcIncDirs $(<) : + "../../Extras/ConvexHull" ; + bulletopenglsupport.CFLAGS = [ FIncludes $(TOP)/Extras/ConvexHull ] ; #same for msvcgen MsvcGenConfig bulletopenglsupport.INCDIRS : $(TOP)/Extras/ConvexHull ;