restore behaviors of btSoftBody
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@@ -160,6 +160,7 @@ public:
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RVSmask = 0x000f, ///Rigid versus soft mask
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SDF_RS = 0x0001, ///SDF based rigid vs soft
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CL_RS = 0x0002, ///Cluster vs convex rigid vs soft
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SDF_RD = 0x0003, ///DF based rigid vs deformable
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SVSmask = 0x0030, ///Rigid versus soft mask
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VF_SS = 0x0010, ///Vertex vs face soft vs soft handling
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@@ -1006,7 +1007,8 @@ public:
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btScalar& mint, eFeature::_& feature, int& index, bool bcountonly) const;
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void initializeFaceTree();
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btVector3 evaluateCom() const;
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bool checkContact(const btCollisionObjectWrapper* colObjWrap, const btVector3& x, btScalar margin, btSoftBody::sCti& cti, bool predict = false) const;
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bool checkDeformableContact(const btCollisionObjectWrapper* colObjWrap, const btVector3& x, btScalar margin, btSoftBody::sCti& cti, bool predict = false) const;
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bool checkContact(const btCollisionObjectWrapper* colObjWrap, const btVector3& x, btScalar margin, btSoftBody::sCti& cti) const;
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void updateNormals();
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void updateBounds();
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void updatePose();
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