make Bullet compile on Visual Studio 6
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@@ -254,7 +254,7 @@ void CollisionInterfaceDemo::clientResetScene()
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{
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objects[0].getWorldTransform().setOrigin(btVector3(0.0f,3.f,0.f));
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btQuaternion rotA(0.739,-0.204,0.587,0.257);
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btQuaternion rotA(0.739f,-0.204f,0.587f,0.257f);
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rotA.normalize();
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objects[0].getWorldTransform().setRotation(rotA);
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