make Bullet compile on Visual Studio 6

This commit is contained in:
erwin.coumans
2010-01-30 23:10:12 +00:00
parent 788f48643b
commit e57f03599a
12 changed files with 515 additions and 481 deletions

View File

@@ -110,7 +110,9 @@ void GL_DialogDynamicsWorld::setScreenSize(int width, int height)
{
for (int i=0;i<m_dynamicsWorld->getCollisionObjectArray().size();i++)
int i;
for ( i=0;i<m_dynamicsWorld->getCollisionObjectArray().size();i++)
{
btCollisionObject* colObj = m_dynamicsWorld->getCollisionObjectArray()[i];
btRigidBody* body = btRigidBody::upcast(colObj);
@@ -129,7 +131,7 @@ void GL_DialogDynamicsWorld::setScreenSize(int width, int height)
}
}
for (int i=0;i<m_dialogs.size();i++)
for ( i=0;i<m_dialogs.size();i++)
{
m_dialogs[i]->setScreenSize(width,height);
}