make Bullet compile on Visual Studio 6
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@@ -110,7 +110,9 @@ void GL_DialogDynamicsWorld::setScreenSize(int width, int height)
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{
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for (int i=0;i<m_dynamicsWorld->getCollisionObjectArray().size();i++)
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int i;
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for ( i=0;i<m_dynamicsWorld->getCollisionObjectArray().size();i++)
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{
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btCollisionObject* colObj = m_dynamicsWorld->getCollisionObjectArray()[i];
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btRigidBody* body = btRigidBody::upcast(colObj);
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@@ -129,7 +131,7 @@ void GL_DialogDynamicsWorld::setScreenSize(int width, int height)
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}
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}
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for (int i=0;i<m_dialogs.size();i++)
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for ( i=0;i<m_dialogs.size();i++)
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{
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m_dialogs[i]->setScreenSize(width,height);
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}
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