make Bullet compile on Visual Studio 6
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@@ -216,7 +216,8 @@ btCollisionShape* btBulletWorldImporter::convertCollisionShape( btCollisionShap
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btAlignedObjectArray<btScalar> radii;
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radii.resize(numSpheres);
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tmpPos.resize(numSpheres);
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for (int i=0;i<numSpheres;i++)
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int i;
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for ( i=0;i<numSpheres;i++)
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{
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tmpPos[i].deSerializeFloat(mss->m_localPositionArrayPtr[i].m_pos);
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radii[i] = mss->m_localPositionArrayPtr[i].m_radius;
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@@ -234,7 +235,8 @@ btCollisionShape* btBulletWorldImporter::convertCollisionShape( btCollisionShap
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btAlignedObjectArray<btVector3> tmpPoints;
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tmpPoints.resize(numPoints);
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for (int i=0;i<numPoints;i++)
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int i;
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for ( i=0;i<numPoints;i++)
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{
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#ifdef BT_USE_DOUBLE_PRECISION
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if (convexData->m_unscaledPointsDoublePtr)
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@@ -249,7 +251,7 @@ btCollisionShape* btBulletWorldImporter::convertCollisionShape( btCollisionShap
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#endif //BT_USE_DOUBLE_PRECISION
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}
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btConvexHullShape* hullShape = createConvexHullShape();
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for (int i=0;i<numPoints;i++)
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for (i=0;i<numPoints;i++)
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{
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hullShape->addPoint(tmpPoints[i]);
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}
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