make Bullet compile on Visual Studio 6

This commit is contained in:
erwin.coumans
2010-01-30 23:10:12 +00:00
parent 788f48643b
commit e57f03599a
12 changed files with 515 additions and 481 deletions

View File

@@ -216,7 +216,8 @@ btCollisionShape* btBulletWorldImporter::convertCollisionShape( btCollisionShap
btAlignedObjectArray<btScalar> radii;
radii.resize(numSpheres);
tmpPos.resize(numSpheres);
for (int i=0;i<numSpheres;i++)
int i;
for ( i=0;i<numSpheres;i++)
{
tmpPos[i].deSerializeFloat(mss->m_localPositionArrayPtr[i].m_pos);
radii[i] = mss->m_localPositionArrayPtr[i].m_radius;
@@ -234,7 +235,8 @@ btCollisionShape* btBulletWorldImporter::convertCollisionShape( btCollisionShap
btAlignedObjectArray<btVector3> tmpPoints;
tmpPoints.resize(numPoints);
for (int i=0;i<numPoints;i++)
int i;
for ( i=0;i<numPoints;i++)
{
#ifdef BT_USE_DOUBLE_PRECISION
if (convexData->m_unscaledPointsDoublePtr)
@@ -249,7 +251,7 @@ btCollisionShape* btBulletWorldImporter::convertCollisionShape( btCollisionShap
#endif //BT_USE_DOUBLE_PRECISION
}
btConvexHullShape* hullShape = createConvexHullShape();
for (int i=0;i<numPoints;i++)
for (i=0;i<numPoints;i++)
{
hullShape->addPoint(tmpPoints[i]);
}