fixed some outstanding issues with Bullet soft bodies:
1) re-allocate a pool allocator, if one of the soft body collision algorithms is larger than max pool element size 2) manage child shapes properly, and call RemoveReferences on the m_sparsesdf
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@@ -91,6 +91,11 @@ public:
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}
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}
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int getElementSize() const
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{
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return m_elemSize;
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}
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};
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