rolling friction -> combine using rolling*normal friction, add for both objects.
rolling friction -> only along the normal, until we have separate rolling friction coefficients on normal and non-normal directions Don't teleport with grasping controller (VR) Tune VR grasping a bit.
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@@ -2,9 +2,9 @@
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rem premake4 --with-pe vs2010
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rem premake4 --bullet2demos vs2010
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cd build3
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rem premake4 --enable_openvr --targetdir="../bin" vs2010
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premake4 --enable_openvr --targetdir="../bin" vs2010
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premake4 --enable_pybullet --python_include_dir="c:/python34/include" --python_lib_dir="c:/python34/libs" --enable_openvr --targetdir="../bin" vs2010
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rem premake4 --enable_pybullet --python_include_dir="C:/Python-3.6.0a3/include" --python_lib_dir="C:/Python-3.6.0a3/libs" --enable_openvr --targetdir="../bin" vs2010
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rem premake4 --enable_openvr --enable_pybullet --targetdir="../bin" vs2010
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rem premake4 --targetdir="../server2bin" vs2010
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rem cd vs2010
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