rolling friction -> combine using rolling*normal friction, add for both objects.
rolling friction -> only along the normal, until we have separate rolling friction coefficients on normal and non-normal directions Don't teleport with grasping controller (VR) Tune VR grasping a bit.
This commit is contained in:
@@ -3,9 +3,8 @@
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<link name="baseLink">
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<contact>
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<lateral_friction value="1.0"/>
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<rolling_friction value="0.01"/>
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<rolling_friction value="0.1"/>
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<inertia_scaling value="3.0"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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@@ -31,6 +31,9 @@
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</joint>
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<link name="left_gripper">
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<contact>
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<lateral_friction value="50.0"/>
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</contact>
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<visual>
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<origin rpy="0.0 0 0" xyz="0 0 0"/>
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<geometry>
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@@ -55,6 +58,9 @@
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</joint>
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<link name="left_tip">
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<contact>
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<lateral_friction value="50.0"/>
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</contact>
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<visual>
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<origin rpy="0.0 0 0" xyz="0.09137 0.00495 0"/>
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<geometry>
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@@ -63,9 +69,9 @@
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</visual>
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<collision>
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<geometry>
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<mesh filename="l_finger_tip.stl"/>
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<box size=".03 .03 .02"/>
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</geometry>
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<origin rpy="0.0 0 0" xyz="0.09137 0.00495 0"/>
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<origin rpy="0.0 0 0" xyz="0.109137 0.00495 0"/>
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</collision>
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<inertial>
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<mass value="0.05"/>
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@@ -82,6 +88,9 @@
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</joint>
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<link name="right_gripper">
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<contact>
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<lateral_friction value="50.0"/>
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</contact>
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<visual>
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<origin rpy="-3.1415 0 0" xyz="0 0 0"/>
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<geometry>
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@@ -106,6 +115,9 @@
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</joint>
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<link name="right_tip">
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<contact>
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<lateral_friction value="50.0"/>
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</contact>
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<visual>
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<origin rpy="-3.1415 0 0" xyz="0.09137 0.00495 0"/>
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<geometry>
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@@ -114,9 +126,9 @@
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</visual>
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<collision>
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<geometry>
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<mesh filename="l_finger_tip.stl"/>
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<box size=".03 .03 .02"/>
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</geometry>
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<origin rpy="-3.1415 0 0" xyz="0.09137 0.00495 0"/>
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<origin rpy="-3.1415 0 0" xyz="0.109137 0.00495 0"/>
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</collision>
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<inertial>
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<mass value="0.05"/>
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