rolling friction -> combine using rolling*normal friction, add for both objects.

rolling friction -> only along the normal, until we have separate rolling friction coefficients on normal and non-normal directions
Don't teleport with grasping controller (VR)
Tune VR grasping a bit.
This commit is contained in:
erwincoumans
2016-09-12 19:10:20 +01:00
parent af7c44d360
commit e5a8eb2425
8 changed files with 36 additions and 20 deletions

View File

@@ -3,9 +3,8 @@
<link name="baseLink">
<contact>
<lateral_friction value="1.0"/>
<rolling_friction value="0.01"/>
<rolling_friction value="0.1"/>
<inertia_scaling value="3.0"/>
</contact>
<inertial>
<origin rpy="0 0 0" xyz="0 0 0"/>