rolling friction -> combine using rolling*normal friction, add for both objects.

rolling friction -> only along the normal, until we have separate rolling friction coefficients on normal and non-normal directions
Don't teleport with grasping controller (VR)
Tune VR grasping a bit.
This commit is contained in:
erwincoumans
2016-09-12 19:10:20 +01:00
parent af7c44d360
commit e5a8eb2425
8 changed files with 36 additions and 20 deletions

View File

@@ -702,7 +702,7 @@ bool CMainApplication::HandleInput()
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
///todo(erwincoumans) can't use reguar debug drawer, because physics/graphics are not in sync
//add a special debug drawer that deals with this
//gDebugDrawFlags = btIDebugDraw::DBG_DrawContactPoints
//gDebugDrawFlags = btIDebugDraw::DBG_DrawWireframe;// :DBG_DrawContactPoints
//btIDebugDraw::DBG_DrawConstraintLimits+
//btIDebugDraw::DBG_DrawConstraints
;