Enable rayTest btDbvt (dynamic aabb-tree) acceleration for btCompoundShape

Thanks to NaN/core13, see Issue 25
This commit is contained in:
erwin.coumans
2011-02-26 22:19:00 +00:00
parent 3f74c62ca4
commit e5b5126876
3 changed files with 112 additions and 42 deletions

View File

@@ -28,11 +28,15 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/BroadphaseCollision/btDbvt.h"
#include "LinearMath/btAabbUtil2.h"
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btStackAlloc.h"
#include "LinearMath/btSerializer.h"
//#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
//#define USE_BRUTEFORCE_RAYBROADPHASE 1
//RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest
//#define RECALCULATE_AABB_RAYCAST 1
@@ -420,51 +424,113 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
}
} else {
// BT_PROFILE("rayTestCompound");
///@todo: use AABB tree or other BVH acceleration structure, see btDbvt
if (collisionShape->isCompound())
{
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
int i=0;
for (i=0;i<compoundShape->getNumChildShapes();i++)
struct LocalInfoAdder2 : public RayResultCallback
{
btTransform childTrans = compoundShape->getChildTransform(i);
const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
btTransform childWorldTrans = colObjWorldTransform * childTrans;
// replace collision shape so that callback can determine the triangle
btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape();
collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape);
struct LocalInfoAdder2 : public RayResultCallback {
RayResultCallback* m_userCallback;
int m_i;
LocalInfoAdder2 (int i, RayResultCallback *user)
: m_userCallback(user),
m_i(i)
{
m_closestHitFraction = m_userCallback->m_closestHitFraction;
}
virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b)
{
btCollisionWorld::LocalShapeInfo shapeInfo;
shapeInfo.m_shapePart = -1;
shapeInfo.m_triangleIndex = m_i;
if (r.m_localShapeInfo == NULL)
r.m_localShapeInfo = &shapeInfo;
RayResultCallback* m_userCallback;
int m_i;
LocalInfoAdder2 (int i, RayResultCallback *user)
: m_userCallback(user), m_i(i)
{
m_closestHitFraction = m_userCallback->m_closestHitFraction;
}
virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b)
{
btCollisionWorld::LocalShapeInfo shapeInfo;
shapeInfo.m_shapePart = -1;
shapeInfo.m_triangleIndex = m_i;
if (r.m_localShapeInfo == NULL)
r.m_localShapeInfo = &shapeInfo;
const btScalar result = m_userCallback->addSingleResult(r, b);
m_closestHitFraction = m_userCallback->m_closestHitFraction;
return result;
}
};
const btScalar result = m_userCallback->addSingleResult(r, b);
m_closestHitFraction = m_userCallback->m_closestHitFraction;
return result;
}
};
struct RayTester : btDbvt::ICollide
{
btCollisionObject* m_collisionObject;
const btCompoundShape* m_compoundShape;
const btTransform& m_colObjWorldTransform;
const btTransform& m_rayFromTrans;
const btTransform& m_rayToTrans;
RayResultCallback& m_resultCallback;
RayTester(btCollisionObject* collisionObject,
const btCompoundShape* compoundShape,
const btTransform& colObjWorldTransform,
const btTransform& rayFromTrans,
const btTransform& rayToTrans,
RayResultCallback& resultCallback):
m_collisionObject(collisionObject),
m_compoundShape(compoundShape),
m_colObjWorldTransform(colObjWorldTransform),
m_rayFromTrans(rayFromTrans),
m_rayToTrans(rayToTrans),
m_resultCallback(resultCallback)
{
}
void Process(int i)
{
const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(i);
const btTransform& childTrans = m_compoundShape->getChildTransform(i);
btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
// replace collision shape so that callback can determine the triangle
btCollisionShape* saveCollisionShape = m_collisionObject->getCollisionShape();
m_collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape);
LocalInfoAdder2 my_cb(i, &resultCallback);
LocalInfoAdder2 my_cb(i, &m_resultCallback);
rayTestSingle(rayFromTrans,rayToTrans,
collisionObject,
childCollisionShape,
childWorldTrans,
my_cb);
// restore
collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
rayTestSingle(
m_rayFromTrans,
m_rayToTrans,
m_collisionObject,
childCollisionShape,
childWorldTrans,
my_cb);
// restore
m_collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
}
void Process(const btDbvtNode* leaf)
{
Process((int)leaf->data);
}
};
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
const btDbvt* dbvt = compoundShape->getDynamicAabbTree();
RayTester rayCB(
collisionObject,
compoundShape,
colObjWorldTransform,
rayFromTrans,
rayToTrans,
resultCallback);
#ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
if (dbvt)
{
btVector3 localRayFrom = colObjWorldTransform.inverseTimes(rayFromTrans).getOrigin();
btVector3 localRayTo = colObjWorldTransform.inverseTimes(rayToTrans).getOrigin();
btDbvt::rayTest(dbvt->m_root, localRayFrom , localRayTo, rayCB);
}
else
#endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
{
for (int i = 0, n = compoundShape->getNumChildShapes(); i < n; ++i)
{
rayCB.Process(i);
}
}
}
}