more bt* to b3*
This commit is contained in:
@@ -4,7 +4,7 @@
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#include "OpenGLWindow/ShapeData.h"
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//#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
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//#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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#include "BulletCommon/btQuickprof.h"
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#include "BulletCommon/b3Quickprof.h"
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/*#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
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@@ -64,20 +64,20 @@ struct GraphicsShape
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GraphicsShape* createGraphicsShapeFromConvexHull(const btConvexPolyhedron* utilPtr)
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{
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btAlignedObjectArray<GraphicsVertex>* vertices = new btAlignedObjectArray<GraphicsVertex>;
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b3AlignedObjectArray<GraphicsVertex>* vertices = new b3AlignedObjectArray<GraphicsVertex>;
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{
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int numVertices = utilPtr->m_vertices.size();
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int numIndices = 0;
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btAlignedObjectArray<int>* indicesPtr = new btAlignedObjectArray<int>;
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b3AlignedObjectArray<int>* indicesPtr = new b3AlignedObjectArray<int>;
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for (int f=0;f<utilPtr->m_faces.size();f++)
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{
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const btFace& face = utilPtr->m_faces[f];
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btVector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
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b3Vector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
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if (face.m_indices.size()>2)
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{
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GraphicsVertex vtx;
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const btVector3& orgVertex = utilPtr->m_vertices[face.m_indices[0]];
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const b3Vector3& orgVertex = utilPtr->m_vertices[face.m_indices[0]];
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vtx.xyzw[0] = orgVertex[0];vtx.xyzw[1] = orgVertex[1];vtx.xyzw[2] = orgVertex[2];vtx.xyzw[3] = 0.f;
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vtx.normal[0] = normal[0];vtx.normal[1] = normal[1];vtx.normal[2] = normal[2];
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vtx.uv[0] = 0.5f;vtx.uv[1] = 0.5f;
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@@ -89,7 +89,7 @@ GraphicsShape* createGraphicsShapeFromConvexHull(const btConvexPolyhedron* utilP
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indicesPtr->push_back(newvtxindex0);
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{
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GraphicsVertex vtx;
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const btVector3& orgVertex = utilPtr->m_vertices[face.m_indices[j]];
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const b3Vector3& orgVertex = utilPtr->m_vertices[face.m_indices[j]];
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vtx.xyzw[0] = orgVertex[0];vtx.xyzw[1] = orgVertex[1];vtx.xyzw[2] = orgVertex[2];vtx.xyzw[3] = 0.f;
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vtx.normal[0] = normal[0];vtx.normal[1] = normal[1];vtx.normal[2] = normal[2];
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vtx.uv[0] = 0.5f;vtx.uv[1] = 0.5f;
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@@ -100,7 +100,7 @@ GraphicsShape* createGraphicsShapeFromConvexHull(const btConvexPolyhedron* utilP
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{
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GraphicsVertex vtx;
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const btVector3& orgVertex = utilPtr->m_vertices[face.m_indices[j+1]];
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const b3Vector3& orgVertex = utilPtr->m_vertices[face.m_indices[j+1]];
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vtx.xyzw[0] = orgVertex[0];vtx.xyzw[1] = orgVertex[1];vtx.xyzw[2] = orgVertex[2];vtx.xyzw[3] = 0.f;
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vtx.normal[0] = normal[0];vtx.normal[1] = normal[1];vtx.normal[2] = normal[2];
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vtx.uv[0] = 0.5f;vtx.uv[1] = 0.5f;
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@@ -127,8 +127,8 @@ GraphicsShape* createGraphicsShapeFromConvexHull(const btConvexPolyhedron* utilP
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GraphicsShape* createGraphicsShapeFromCompoundShape(btCompoundShape* compound)
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{
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GraphicsShape* gfxShape = new GraphicsShape();
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btAlignedObjectArray<GraphicsVertex>* vertexArray = new btAlignedObjectArray<GraphicsVertex>;
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btAlignedObjectArray<int>* indexArray = new btAlignedObjectArray<int>;
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b3AlignedObjectArray<GraphicsVertex>* vertexArray = new b3AlignedObjectArray<GraphicsVertex>;
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b3AlignedObjectArray<int>* indexArray = new b3AlignedObjectArray<int>;
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@@ -139,7 +139,7 @@ GraphicsShape* createGraphicsShapeFromCompoundShape(btCompoundShape* compound)
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if (compound->getChildShape(i)->isPolyhedral())
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{
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btPolyhedralConvexShape* convexHull = (btPolyhedralConvexShape*) compound->getChildShape(i);
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btTransform tr = compound->getChildTransform(i);
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b3Transform tr = compound->getChildTransform(i);
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const btConvexPolyhedron* polyhedron = convexHull->getConvexPolyhedron();
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GraphicsShape* childGfxShape = createGraphicsShapeFromConvexHull(polyhedron);
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@@ -153,7 +153,7 @@ GraphicsShape* createGraphicsShapeFromCompoundShape(btCompoundShape* compound)
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for (int j=0;j<childGfxShape->m_numvertices;j++)
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{
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GraphicsVertex vtx;
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btVector3 pos(orgVerts[j].xyzw[0],orgVerts[j].xyzw[1],orgVerts[j].xyzw[2]);
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b3Vector3 pos(orgVerts[j].xyzw[0],orgVerts[j].xyzw[1],orgVerts[j].xyzw[2]);
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pos = tr*pos;
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vtx.xyzw[0] = childGfxShape->m_scaling[0]*pos.getX();
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vtx.xyzw[1] = childGfxShape->m_scaling[1]*pos.getY();
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@@ -163,7 +163,7 @@ GraphicsShape* createGraphicsShapeFromCompoundShape(btCompoundShape* compound)
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vtx.uv[0] = 0.5f;
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vtx.uv[1] = 0.5f;
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btVector3 normal(orgVerts[j].normal[0],orgVerts[j].normal[1],orgVerts[j].normal[2]);
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b3Vector3 normal(orgVerts[j].normal[0],orgVerts[j].normal[1],orgVerts[j].normal[2]);
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normal = tr.getBasis()*normal;
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vtx.normal[0] = normal.getX();
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vtx.normal[1] = normal.getY();
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@@ -192,12 +192,12 @@ GraphicsShape* createGraphicsShapeFromCompoundShape(btCompoundShape* compound)
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GraphicsShape* createGraphicsShapeFromConcaveMesh(const btBvhTriangleMeshShape* trimesh)
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{
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btAlignedObjectArray<GraphicsVertex>* vertices = new btAlignedObjectArray<GraphicsVertex>;
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btAlignedObjectArray<int>* indicesPtr = new btAlignedObjectArray<int>;
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b3AlignedObjectArray<GraphicsVertex>* vertices = new b3AlignedObjectArray<GraphicsVertex>;
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b3AlignedObjectArray<int>* indicesPtr = new b3AlignedObjectArray<int>;
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const b3StridingMeshInterface* meshInterface = trimesh->getMeshInterface();
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btVector3 trimeshScaling(1,1,1);
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b3Vector3 trimeshScaling(1,1,1);
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for (int partId=0;partId<meshInterface->getNumSubParts();partId++)
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{
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@@ -211,9 +211,9 @@ GraphicsShape* createGraphicsShapeFromConcaveMesh(const btBvhTriangleMeshShape*
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PHY_ScalarType indicestype = PHY_INTEGER;
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//PHY_ScalarType indexType=0;
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btVector3 triangleVerts[3];
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b3Vector3 triangleVerts[3];
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meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId);
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btVector3 aabbMin,aabbMax;
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b3Vector3 aabbMin,aabbMax;
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for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++)
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{
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@@ -226,7 +226,7 @@ GraphicsShape* createGraphicsShapeFromConcaveMesh(const btBvhTriangleMeshShape*
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if (type == PHY_FLOAT)
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{
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float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
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triangleVerts[j] = btVector3(
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triangleVerts[j] = b3Vector3(
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graphicsbase[0]*trimeshScaling.getX(),
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graphicsbase[1]*trimeshScaling.getY(),
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graphicsbase[2]*trimeshScaling.getZ());
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@@ -234,12 +234,12 @@ GraphicsShape* createGraphicsShapeFromConcaveMesh(const btBvhTriangleMeshShape*
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else
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{
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double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
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triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*trimeshScaling.getX()),
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btScalar(graphicsbase[1]*trimeshScaling.getY()),
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btScalar(graphicsbase[2]*trimeshScaling.getZ()));
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triangleVerts[j] = b3Vector3( b3Scalar(graphicsbase[0]*trimeshScaling.getX()),
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b3Scalar(graphicsbase[1]*trimeshScaling.getY()),
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b3Scalar(graphicsbase[2]*trimeshScaling.getZ()));
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}
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}
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btVector3 normal = (triangleVerts[2]-triangleVerts[0]).cross(triangleVerts[1]-triangleVerts[0]);
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b3Vector3 normal = (triangleVerts[2]-triangleVerts[0]).cross(triangleVerts[1]-triangleVerts[0]);
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normal.normalize();
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GraphicsVertex vtx0,vtx1,vtx2;
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@@ -299,18 +299,18 @@ GraphicsShape* createGraphicsShapeFromConcaveMesh(const btBvhTriangleMeshShape*
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GraphicsShape* createGraphicsShapeFromWavefrontObj(objLoader* obj)
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{
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btAlignedObjectArray<GraphicsVertex>* vertices = new btAlignedObjectArray<GraphicsVertex>;
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b3AlignedObjectArray<GraphicsVertex>* vertices = new b3AlignedObjectArray<GraphicsVertex>;
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{
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// int numVertices = obj->vertexCount;
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// int numIndices = 0;
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btAlignedObjectArray<int>* indicesPtr = new btAlignedObjectArray<int>;
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b3AlignedObjectArray<int>* indicesPtr = new b3AlignedObjectArray<int>;
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/*
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for (int v=0;v<obj->vertexCount;v++)
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{
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vtx.xyzw[0] = obj->vertexList[v]->e[0];
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vtx.xyzw[1] = obj->vertexList[v]->e[1];
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vtx.xyzw[2] = obj->vertexList[v]->e[2];
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btVector3 n(vtx.xyzw[0],vtx.xyzw[1],vtx.xyzw[2]);
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b3Vector3 n(vtx.xyzw[0],vtx.xyzw[1],vtx.xyzw[2]);
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if (n.length2()>SIMD_EPSILON)
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{
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n.normalize();
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@@ -332,10 +332,10 @@ GraphicsShape* createGraphicsShapeFromWavefrontObj(objLoader* obj)
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for (int f=0;f<obj->faceCount;f++)
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{
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obj_face* face = obj->faceList[f];
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//btVector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
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//b3Vector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
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if (face->vertex_count>=3)
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{
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btVector3 normal(0,1,0);
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b3Vector3 normal(0,1,0);
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int vtxBaseIndex = vertices->size();
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if (face->vertex_count<=4)
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@@ -366,9 +366,9 @@ GraphicsShape* createGraphicsShapeFromWavefrontObj(objLoader* obj)
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vtx2.uv[1] = obj->textureList[face->vertex_index[2]]->e[1];
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btVector3 v0(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]);
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btVector3 v1(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]);
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btVector3 v2(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]);
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b3Vector3 v0(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]);
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b3Vector3 v1(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]);
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b3Vector3 v2(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]);
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normal = (v1-v0).cross(v2-v0);
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normal.normalize();
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@@ -446,13 +446,13 @@ void graphics_from_physics(GLInstancingRenderer& renderer, bool syncTransformsOn
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{
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btCollisionObject* colObj = colObjArray[i];
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btVector3 pos = colObj->getWorldTransform().getOrigin();
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btQuaternion orn = colObj->getWorldTransform().getRotation();
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b3Vector3 pos = colObj->getWorldTransform().getOrigin();
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b3Quaternion orn = colObj->getWorldTransform().getRotation();
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float position[4] = {pos.getX(),pos.getY(),pos.getZ(),0.f};
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float orientation[4] = {orn.getX(),orn.getY(),orn.getZ(),orn.getW()};
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float color[4] = {0,0,0,1};
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btVector3 localScaling = colObj->getCollisionShape()->getLocalScaling();
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b3Vector3 localScaling = colObj->getCollisionShape()->getLocalScaling();
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if (colObj->isStaticOrKinematicObject())
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@@ -476,7 +476,7 @@ void graphics_from_physics(GLInstancingRenderer& renderer, bool syncTransformsOn
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prevGraphicsShapeIndex = renderer.registerShape(&gfxShape->m_vertices[0],gfxShape->m_numvertices,gfxShape->m_indices,gfxShape->m_numIndices);
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prevShape = colObj->getCollisionShape();
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const btVector3& scaling = prevShape->getLocalScaling();
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const b3Vector3& scaling = prevShape->getLocalScaling();
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localScaling[0] = scaling.getX();localScaling[1] = scaling.getY();localScaling[2] = scaling.getZ();
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} else
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{
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@@ -486,7 +486,7 @@ void graphics_from_physics(GLInstancingRenderer& renderer, bool syncTransformsOn
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GraphicsShape* gfxShape = createGraphicsShapeFromConcaveMesh(trimesh);
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prevGraphicsShapeIndex = renderer.registerShape(&gfxShape->m_vertices[0],gfxShape->m_numvertices,gfxShape->m_indices,gfxShape->m_numIndices);
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prevShape = colObj->getCollisionShape();
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const btVector3& scaling = prevShape->getLocalScaling();
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const b3Vector3& scaling = prevShape->getLocalScaling();
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localScaling[0] = scaling.getX();localScaling[1] = scaling.getY();localScaling[2] = scaling.getZ();
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} else
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{
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@@ -498,7 +498,7 @@ void graphics_from_physics(GLInstancingRenderer& renderer, bool syncTransformsOn
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{
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prevGraphicsShapeIndex = renderer.registerShape(&gfxShape->m_vertices[0],gfxShape->m_numvertices,gfxShape->m_indices,gfxShape->m_numIndices);
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prevShape = colObj->getCollisionShape();
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const btVector3& scaling = prevShape->getLocalScaling();
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const b3Vector3& scaling = prevShape->getLocalScaling();
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localScaling[0] = scaling.getX();localScaling[1] = scaling.getY();localScaling[2] = scaling.getZ();
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} else
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{
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@@ -509,7 +509,7 @@ void graphics_from_physics(GLInstancingRenderer& renderer, bool syncTransformsOn
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if (colObj->getCollisionShape()->getShapeType()==SPHERE_SHAPE_PROXYTYPE)
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{
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btSphereShape* sphere = (btSphereShape*) colObj->getCollisionShape();
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btScalar radius = sphere->getRadius();
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b3Scalar radius = sphere->getRadius();
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//btConvexHullShape* spherePoly = new btConvexHullShape(
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//const btConvexPolyhedron* pol = polyShape->getConvexPolyhedron();
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@@ -589,7 +589,7 @@ void graphics_from_physics(GLInstancingRenderer& renderer, bool syncTransformsOn
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}
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}
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prevShape = sphere;
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const btVector3& scaling = prevShape->getLocalScaling();
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const b3Vector3& scaling = prevShape->getLocalScaling();
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//assume uniform scaling, using X component
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float sphereScale = radius*scaling.getX();
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localScaling[0] = sphereScale;
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