more bt* to b3*
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@@ -1,10 +1,10 @@
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#include "GpuConvexScene.h"
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#include "GpuRigidBodyDemo.h"
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#include "BulletCommon/btQuickprof.h"
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#include "BulletCommon/b3Quickprof.h"
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#include "OpenGLWindow/ShapeData.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "BulletCommon/btQuaternion.h"
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#include "BulletCommon/b3Quaternion.h"
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#include "OpenGLWindow/btgWindowInterface.h"
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#include "gpu_broadphase/host/b3GpuSapBroadphase.h"
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#include "../GpuDemoInternalData.h"
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@@ -91,10 +91,10 @@ int GpuConvexScene::createDynamicsObjects2(const ConstructionInfo& ci, const flo
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{
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float mass = 1.f;
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btVector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2);
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//btVector3 position(i*2.2,1+j*2.,k*2.2);
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b3Vector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2);
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//b3Vector3 position(i*2.2,1+j*2.,k*2.2);
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btQuaternion orn(0,0,0,1);
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b3Quaternion orn(0,0,0,1);
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btVector4 color = colors[curColor];
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curColor++;
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@@ -126,8 +126,8 @@ void GpuConvexScene::createStaticEnvironment(const ConstructionInfo& ci)
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{
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btVector4 scaling(400,1,400,1);
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int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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btVector3 position(0,0,0);
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btQuaternion orn(0,0,0,1);
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b3Vector3 position(0,0,0);
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b3Quaternion orn(0,0,0,1);
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btVector4 color(0,0,1,1);
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@@ -140,12 +140,12 @@ void GpuConvexScene::createStaticEnvironment(const ConstructionInfo& ci)
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void GpuConvexPlaneScene::createStaticEnvironment(const ConstructionInfo& ci)
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{
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int index=0;
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btVector3 normal(0,1,0);
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b3Vector3 normal(0,1,0);
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float constant=0.f;
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int colIndex = m_data->m_np->registerPlaneShape(normal,constant);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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btVector3 position(0,0,0);
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btQuaternion orn(0,0,0,1);
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// btQuaternion orn(btVector3(1,0,0),0.3);
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b3Vector3 position(0,0,0);
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b3Quaternion orn(0,0,0,1);
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// b3Quaternion orn(b3Vector3(1,0,0),0.3);
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btVector4 color(0,0,1,1);
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btVector4 scaling(100,0.001,100,1);
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int strideInBytes = 9*sizeof(float);
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