more bt* to b3*
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@@ -4,7 +4,7 @@
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#include "parallel_primitives/host/btOpenCLArray.h"
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#include "b3RigidBodyCL.h"
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#include "BulletCommon/btAlignedObjectArray.h"
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#include "BulletCommon/b3AlignedObjectArray.h"
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#include "b3ConvexUtility.h"
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#include "b3ConvexPolyhedronCL.h"
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#include "b3Collidable.h"
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@@ -69,20 +69,20 @@ struct GpuSatCollision
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btOpenCLArray<b3Contact4>* contactOut, int& nContacts,
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int maxContactCapacity,
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const btOpenCLArray<b3ConvexPolyhedronCL>& hostConvexData,
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const btOpenCLArray<btVector3>& vertices,
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const btOpenCLArray<btVector3>& uniqueEdges,
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const btOpenCLArray<b3Vector3>& vertices,
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const btOpenCLArray<b3Vector3>& uniqueEdges,
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const btOpenCLArray<btGpuFace>& faces,
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const btOpenCLArray<int>& indices,
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const btOpenCLArray<b3Collidable>& gpuCollidables,
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const btOpenCLArray<btGpuChildShape>& gpuChildShapes,
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const btOpenCLArray<btYetAnotherAabb>& clAabbs,
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btOpenCLArray<btVector3>& worldVertsB1GPU,
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btOpenCLArray<b3Vector3>& worldVertsB1GPU,
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btOpenCLArray<btInt4>& clippingFacesOutGPU,
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btOpenCLArray<btVector3>& worldNormalsAGPU,
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btOpenCLArray<btVector3>& worldVertsA1GPU,
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btOpenCLArray<btVector3>& worldVertsB2GPU,
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btAlignedObjectArray<class b3OptimizedBvh*>& bvhData,
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btOpenCLArray<b3Vector3>& worldNormalsAGPU,
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btOpenCLArray<b3Vector3>& worldVertsA1GPU,
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btOpenCLArray<b3Vector3>& worldVertsB2GPU,
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b3AlignedObjectArray<class b3OptimizedBvh*>& bvhData,
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btOpenCLArray<btQuantizedBvhNode>* treeNodesGPU,
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btOpenCLArray<btBvhSubtreeInfo>* subTreesGPU,
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int numObjects,
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