more bt* to b3*
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@@ -22,7 +22,7 @@ b3StridingMeshInterface::~b3StridingMeshInterface()
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}
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void b3StridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
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void b3StridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const
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{
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(void)aabbMin;
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(void)aabbMax;
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@@ -35,9 +35,9 @@ void b3StridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde
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PHY_ScalarType gfxindextype;
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int stride,numverts,numtriangles;
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int gfxindex;
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btVector3 triangle[3];
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b3Vector3 triangle[3];
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btVector3 meshScaling = getScaling();
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b3Vector3 meshScaling = getScaling();
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///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
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for (part=0;part<graphicssubparts ;part++)
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@@ -121,11 +121,11 @@ void b3StridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde
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{
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unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
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triangle[0].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),(b3Scalar)graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
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triangle[1].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
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triangle[2].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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break;
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@@ -136,11 +136,11 @@ void b3StridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde
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{
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unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
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triangle[0].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),(b3Scalar)graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
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triangle[1].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
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triangle[2].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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break;
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@@ -151,11 +151,11 @@ void b3StridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde
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{
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unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
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graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
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triangle[0].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),(b3Scalar)graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
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triangle[1].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
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triangle[2].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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break;
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@@ -173,21 +173,21 @@ void b3StridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde
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}
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}
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void b3StridingMeshInterface::calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax)
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void b3StridingMeshInterface::calculateAabbBruteForce(b3Vector3& aabbMin,b3Vector3& aabbMax)
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{
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struct AabbCalculationCallback : public btInternalTriangleIndexCallback
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{
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btVector3 m_aabbMin;
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btVector3 m_aabbMax;
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b3Vector3 m_aabbMin;
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b3Vector3 m_aabbMax;
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AabbCalculationCallback()
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{
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m_aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
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m_aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
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m_aabbMin.setValue(b3Scalar(BT_LARGE_FLOAT),b3Scalar(BT_LARGE_FLOAT),b3Scalar(BT_LARGE_FLOAT));
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m_aabbMax.setValue(b3Scalar(-BT_LARGE_FLOAT),b3Scalar(-BT_LARGE_FLOAT),b3Scalar(-BT_LARGE_FLOAT));
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}
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virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
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virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int triangleIndex)
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{
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(void)partId;
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(void)triangleIndex;
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@@ -203,8 +203,8 @@ void b3StridingMeshInterface::calculateAabbBruteForce(btVector3& aabbMin,btVecto
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//first calculate the total aabb for all triangles
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AabbCalculationCallback aabbCallback;
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aabbMin.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
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aabbMax.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
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aabbMin.setValue(b3Scalar(-BT_LARGE_FLOAT),b3Scalar(-BT_LARGE_FLOAT),b3Scalar(-BT_LARGE_FLOAT));
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aabbMax.setValue(b3Scalar(BT_LARGE_FLOAT),b3Scalar(BT_LARGE_FLOAT),b3Scalar(BT_LARGE_FLOAT));
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InternalProcessAllTriangles(&aabbCallback,aabbMin,aabbMax);
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aabbMin = aabbCallback.m_aabbMin;
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