more bt* to b3*

This commit is contained in:
erwin coumans
2013-04-16 17:08:59 -07:00
parent faabffc23d
commit e646754228
116 changed files with 2466 additions and 3034 deletions

View File

@@ -17,8 +17,8 @@ subject to the following restrictions:
#define BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
#include "b3StridingMeshInterface.h"
#include "BulletCommon/btAlignedObjectArray.h"
#include "BulletCommon/btScalar.h"
#include "BulletCommon/b3AlignedObjectArray.h"
#include "BulletCommon/b3Scalar.h"
///The btIndexedMesh indexes a single vertex and index array. Multiple btIndexedMesh objects can be passed into a b3TriangleIndexVertexArray using addIndexedMesh.
@@ -59,7 +59,7 @@ ATTRIBUTE_ALIGNED16( struct) btIndexedMesh
;
typedef btAlignedObjectArray<btIndexedMesh> IndexedMeshArray;
typedef b3AlignedObjectArray<btIndexedMesh> IndexedMeshArray;
///The b3TriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays.
///Additional meshes can be added using addIndexedMesh
@@ -71,8 +71,8 @@ protected:
IndexedMeshArray m_indexedMeshes;
int m_pad[2];
mutable int m_hasAabb; // using int instead of bool to maintain alignment
mutable btVector3 m_aabbMin;
mutable btVector3 m_aabbMax;
mutable b3Vector3 m_aabbMin;
mutable b3Vector3 m_aabbMax;
public:
@@ -85,7 +85,7 @@ public:
virtual ~b3TriangleIndexVertexArray();
//just to be backwards compatible
b3TriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);
b3TriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,b3Scalar* vertexBase,int vertexStride);
void addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
{
@@ -124,8 +124,8 @@ public:
virtual void preallocateIndices(int numindices){(void) numindices;}
virtual bool hasPremadeAabb() const;
virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const;
virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const;
virtual void setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax ) const;
virtual void getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax ) const;
}
;