more bt* to b3*
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@@ -1,15 +1,15 @@
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#ifndef BT_CONSTRAINT4_h
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#define BT_CONSTRAINT4_h
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#include "BulletCommon/btVector3.h"
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#include "BulletCommon/b3Vector3.h"
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ATTRIBUTE_ALIGNED16(struct) b3GpuConstraint4
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{
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btVector3 m_linear;//normal?
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btVector3 m_worldPos[4];
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btVector3 m_center; // friction
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b3Vector3 m_linear;//normal?
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b3Vector3 m_worldPos[4];
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b3Vector3 m_center; // friction
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float m_jacCoeffInv[4];
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float m_b[4];
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float m_appliedRambdaDt[4];
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