more bt* to b3*
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@@ -3,8 +3,8 @@
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#include "../../gpu_narrowphase/host/b3Collidable.h"
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#include "basic_initialize/b3OpenCLInclude.h"
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#include "BulletCommon/btAlignedObjectArray.h"
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#include "BulletCommon/btVector3.h"
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#include "BulletCommon/b3AlignedObjectArray.h"
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#include "BulletCommon/b3Vector3.h"
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class b3GpuNarrowPhase
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{
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@@ -20,7 +20,7 @@ protected:
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cl_command_queue m_queue;
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int registerConvexHullShape(class b3ConvexUtility* convexPtr, b3Collidable& col);
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int registerConcaveMeshShape(btAlignedObjectArray<btVector3>* vertices, btAlignedObjectArray<int>* indices, b3Collidable& col, const float* scaling);
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int registerConcaveMeshShape(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, b3Collidable& col, const float* scaling);
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public:
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@@ -32,12 +32,12 @@ public:
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virtual ~b3GpuNarrowPhase(void);
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int registerSphereShape(float radius);
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int registerPlaneShape(const btVector3& planeNormal, float planeConstant);
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int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant);
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int registerCompoundShape(btAlignedObjectArray<btGpuChildShape>* childShapes);
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int registerFace(const btVector3& faceNormal, float faceConstant);
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int registerCompoundShape(b3AlignedObjectArray<btGpuChildShape>* childShapes);
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int registerFace(const b3Vector3& faceNormal, float faceConstant);
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int registerConcaveMesh(btAlignedObjectArray<btVector3>* vertices, btAlignedObjectArray<int>* indices,const float* scaling);
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int registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices,const float* scaling);
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//do they need to be merged?
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