more bt* to b3*
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@@ -23,10 +23,10 @@ public:
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//int registerConvexPolyhedron(const float* vertices, int strideInBytes, int numVertices, const float* scaling);
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//int registerSphereShape(float radius);
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//int registerPlaneShape(const btVector3& planeNormal, float planeConstant);
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//int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant);
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//int registerConcaveMesh(btAlignedObjectArray<btVector3>* vertices, btAlignedObjectArray<int>* indices, const float* scaling);
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//int registerCompoundShape(btAlignedObjectArray<btGpuChildShape>* childShapes);
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//int registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, const float* scaling);
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//int registerCompoundShape(b3AlignedObjectArray<btGpuChildShape>* childShapes);
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int registerPhysicsInstance(float mass, const float* position, const float* orientation, int collisionShapeIndex, int userData);
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