report localVisualFrame instead localInertialFrame
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@@ -329,7 +329,7 @@ struct b3VisualShapeData
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int m_visualGeometryType;//box primitive, sphere primitive, triangle mesh
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double m_dimensions[3];//meaning depends on m_visualGeometryType
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char m_meshAssetFileName[VISUAL_SHAPE_MAX_PATH_LEN];
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double m_localInertiaFrame[7];//pos[3], orn[4]
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double m_localVisualFrame[7];//pos[3], orn[4]
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//todo: add more data if necessary (material color etc, although material can be in asset file .obj file)
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double m_rgbaColor[4];
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};
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