Working random walkers.

This commit is contained in:
Benjamin Ellenberger
2016-07-03 19:54:47 +02:00
parent 2bf17a7a81
commit e652863baa
2 changed files with 327 additions and 71 deletions

218
examples/Evolution/premake4.lua Executable file
View File

@@ -0,0 +1,218 @@
project "App_RigidBodyFromObjExample"
if _OPTIONS["ios"] then
kind "WindowedApp"
else
kind "ConsoleApp"
end
defines {"B3_USE_STANDALONE_EXAMPLE"}
includedirs {"../../src"}
links {
"BulletInverseDynamicsUtils", "BulletInverseDynamics","Bullet3Common","BulletDynamics","BulletCollision", "LinearMath"
}
language "C++"
files {
"RigidBodyFromObj.cpp",
"**.h",
"../StandaloneMain/main_console_single_example.cpp",
"../Utils/b3ResourcePath.cpp",
"../Utils/b3ResourcePath.h",
"../RenderingExamples/TimeSeriesCanvas.cpp",
"../RenderingExamples/TimeSeriesFontData.cpp",
"../MultiBody/InvertedPendulumPDControl.cpp",
"../ThirdPartyLibs/tinyxml/tinystr.cpp",
"../ThirdPartyLibs/tinyxml/tinyxml.cpp",
"../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp",
"../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp",
"../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
"../ThirdPartyLibs/Wavefront/tiny_obj_loader.h",
"../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
"../Importers/ImportObjDemo/LoadMeshFromObj.cpp",
"../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
"../Importers/ImportURDFDemo/BulletUrdfImporter.cpp",
"../Importers/ImportURDFDemo/MyMultiBodyCreator.cpp",
"../Importers/ImportURDFDemo/URDF2Bullet.cpp",
"../Importers/ImportURDFDemo/UrdfParser.cpp",
"../Importers/ImportURDFDemo/urdfStringSplit.cpp",
}
project "App_RigidBodyFromObjExampleGui"
if _OPTIONS["ios"] then
kind "WindowedApp"
else
kind "ConsoleApp"
end
defines {"B3_USE_STANDALONE_EXAMPLE"}
includedirs {"../../src"}
links {
"BulletInverseDynamicsUtils", "BulletInverseDynamics","BulletDynamics","BulletCollision", "LinearMath", "OpenGL_Window","Bullet3Common"
}
initOpenGL()
initGlew()
language "C++"
files {
"RigidBodyFromObj.cpp",
"*.h",
"../StandaloneMain/main_opengl_single_example.cpp",
"../ExampleBrowser/OpenGLGuiHelper.cpp",
"../ExampleBrowser/GL_ShapeDrawer.cpp",
"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
"../Utils/b3ResourcePath.cpp",
"../Utils/b3ResourcePath.h",
"../RenderingExamples/TimeSeriesCanvas.cpp",
"../RenderingExamples/TimeSeriesFontData.cpp",
"../MultiBody/InvertedPendulumPDControl.cpp",
"../ThirdPartyLibs/tinyxml/tinystr.cpp",
"../ThirdPartyLibs/tinyxml/tinyxml.cpp",
"../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp",
"../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp",
"../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
"../ThirdPartyLibs/Wavefront/tiny_obj_loader.h",
"../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
"../Importers/ImportObjDemo/LoadMeshFromObj.cpp",
"../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
"../Importers/ImportURDFDemo/BulletUrdfImporter.cpp",
"../Importers/ImportURDFDemo/MyMultiBodyCreator.cpp",
"../Importers/ImportURDFDemo/URDF2Bullet.cpp",
"../Importers/ImportURDFDemo/UrdfParser.cpp",
"../Importers/ImportURDFDemo/urdfStringSplit.cpp",
}
if os.is("Linux") then initX11() end
if os.is("MacOSX") then
links{"Cocoa.framework"}
end
project "App_RigidBodyFromObjExampleGuiWithSoftwareRenderer"
if _OPTIONS["ios"] then
kind "WindowedApp"
else
kind "ConsoleApp"
end
defines {"B3_USE_STANDALONE_EXAMPLE"}
includedirs {"../../src"}
links {
"BulletInverseDynamicsUtils", "BulletInverseDynamics","BulletDynamics","BulletCollision", "LinearMath", "OpenGL_Window","Bullet3Common"
}
initOpenGL()
initGlew()
language "C++"
files {
"RigidBodyFromObj.cpp",
"*.h",
"../StandaloneMain/main_sw_tinyrenderer_single_example.cpp",
"../ExampleBrowser/OpenGLGuiHelper.cpp",
"../ExampleBrowser/GL_ShapeDrawer.cpp",
"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
"../TinyRenderer/geometry.cpp",
"../TinyRenderer/model.cpp",
"../TinyRenderer/tgaimage.cpp",
"../TinyRenderer/our_gl.cpp",
"../TinyRenderer/TinyRenderer.cpp",
"../Utils/b3ResourcePath.cpp",
"../Utils/b3ResourcePath.cpp",
"../Utils/b3ResourcePath.h",
"../RenderingExamples/TimeSeriesCanvas.cpp",
"../RenderingExamples/TimeSeriesFontData.cpp",
"../MultiBody/InvertedPendulumPDControl.cpp",
"../ThirdPartyLibs/tinyxml/tinystr.cpp",
"../ThirdPartyLibs/tinyxml/tinyxml.cpp",
"../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp",
"../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp",
"../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
"../ThirdPartyLibs/Wavefront/tiny_obj_loader.h",
"../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
"../Importers/ImportObjDemo/LoadMeshFromObj.cpp",
"../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
"../Importers/ImportURDFDemo/BulletUrdfImporter.cpp",
"../Importers/ImportURDFDemo/MyMultiBodyCreator.cpp",
"../Importers/ImportURDFDemo/URDF2Bullet.cpp",
"../Importers/ImportURDFDemo/UrdfParser.cpp",
"../Importers/ImportURDFDemo/urdfStringSplit.cpp",
}
if os.is("Linux") then initX11() end
if os.is("MacOSX") then
links{"Cocoa.framework"}
end
project "App_RigidBodyFromObjExampleTinyRenderer"
if _OPTIONS["ios"] then
kind "WindowedApp"
else
kind "ConsoleApp"
end
defines {"B3_USE_STANDALONE_EXAMPLE"}
includedirs {"../../src"}
links {
"BulletInverseDynamicsUtils", "BulletInverseDynamics","BulletDynamics","BulletCollision", "LinearMath", "Bullet3Common"
}
language "C++"
files {
"RigidBodyFromObj.cpp",
"*.h",
"../StandaloneMain/main_tinyrenderer_single_example.cpp",
"../OpenGLWindow/SimpleCamera.cpp",
"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
"../TinyRenderer/geometry.cpp",
"../TinyRenderer/model.cpp",
"../TinyRenderer/tgaimage.cpp",
"../TinyRenderer/our_gl.cpp",
"../TinyRenderer/TinyRenderer.cpp",
"../Utils/b3ResourcePath.cpp",
"../Utils/b3ResourcePath.cpp",
"../Utils/b3ResourcePath.h",
"../RenderingExamples/TimeSeriesCanvas.cpp",
"../RenderingExamples/TimeSeriesFontData.cpp",
"../MultiBody/InvertedPendulumPDControl.cpp",
"../ThirdPartyLibs/tinyxml/tinystr.cpp",
"../ThirdPartyLibs/tinyxml/tinyxml.cpp",
"../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp",
"../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp",
"../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
"../ThirdPartyLibs/Wavefront/tiny_obj_loader.h",
"../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
"../Importers/ImportObjDemo/LoadMeshFromObj.cpp",
"../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
"../Importers/ImportURDFDemo/BulletUrdfImporter.cpp",
"../Importers/ImportURDFDemo/MyMultiBodyCreator.cpp",
"../Importers/ImportURDFDemo/URDF2Bullet.cpp",
"../Importers/ImportURDFDemo/UrdfParser.cpp",
"../Importers/ImportURDFDemo/urdfStringSplit.cpp",
}

View File

@@ -31,9 +31,20 @@ class btDefaultCollisionConfiguration;
//TODO: Maybe add pointworldToLocal and AxisWorldToLocal etc. to a helper class //TODO: Maybe add pointworldToLocal and AxisWorldToLocal etc. to a helper class
btVector3 getPointWorldToLocal(btTransform localObjectCenterOfMassTransform, btVector3 point);
btVector3 getAxisWorldToLocal(btTransform localObjectCenterOfMassTransform, btVector3 axis);
btVector3 getPointLocalToWorld(btTransform localObjectCenterOfMassTransform, btVector3 point);
btVector3 getAxisLocalToWorld(btTransform localObjectCenterOfMassTransform, btVector3 axis);
btTransform getTransformLocalToWorld(btTransform localObjectCenterOfMassTransform, btTransform transform);
btTransform getTransformWorldToLocal(btTransform localObjectCenterOfMassTransform, btTransform transform);
class NN3DWalkers : public CommonRigidBodyBase class NN3DWalkers : public CommonRigidBodyBase
{ {
float m_Time; float m_Time;
float m_targetAccumulator;
float m_targetFrequency;
float m_fCyclePeriod; // in milliseconds float m_fCyclePeriod; // in milliseconds
float m_fMuscleStrength; float m_fMuscleStrength;
@@ -42,13 +53,13 @@ class NN3DWalkers : public CommonRigidBodyBase
public: public:
NN3DWalkers(struct GUIHelperInterface* helper) NN3DWalkers(struct GUIHelperInterface* helper)
:CommonRigidBodyBase(helper),m_fCyclePeriod(0),m_Time(0),m_fMuscleStrength(0) :CommonRigidBodyBase(helper),m_fCyclePeriod(0),m_Time(0),m_fMuscleStrength(0),m_targetFrequency(1),m_targetAccumulator(0)
{ {
}
}
void initPhysics(); void initPhysics();
void exitPhysics(); virtual void exitPhysics();
virtual ~NN3DWalkers() virtual ~NN3DWalkers()
{ {
@@ -69,34 +80,21 @@ public:
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]); m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
} }
btVector3 getPointWorldToLocal(btTransform localObjectCenterOfMassTransform, btVector3 &point); virtual void renderScene();
btVector3 getAxisWorldToLocal(btTransform localObjectCenterOfMassTransform, btVector3 &axis);
btVector3 getPointLocalToWorld(btTransform localObjectCenterOfMassTransform, btVector3 &point);
btVector3 getAxisLocalToWorld(btTransform localObjectCenterOfMassTransform, btVector3 &axis);
}; };
static NN3DWalkers* nn3DWalkers = NULL;
#ifndef M_PI #ifndef SIMD_PI_4
#define M_PI 3.14159265358979323846 #define SIMD_PI_4 0.5 * SIMD_HALF_PI
#endif #endif
#ifndef M_PI_2 #ifndef SIMD_PI_8
#define M_PI_2 1.57079632679489661923 #define SIMD_PI_8 0.25 * SIMD_HALF_PI
#endif #endif
#ifndef M_PI_4 void* WALKER_ID = (void*)1;
#define M_PI_4 0.785398163397448309616 void* GROUND_ID = (void*)2;
#endif
#ifndef M_PI_8
#define M_PI_8 0.5 * M_PI_4
#endif
// /LOCAL FUNCTIONS
#define NUM_LEGS 6 #define NUM_LEGS 6
#define BODYPART_COUNT 2 * NUM_LEGS + 1 #define BODYPART_COUNT 2 * NUM_LEGS + 1
@@ -117,8 +115,8 @@ class NNWalker
if (isDynamic) if (isDynamic)
shape->calculateLocalInertia(mass,localInertia); shape->calculateLocalInertia(mass,localInertia);
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform); btDefaultMotionState* motionState = new btDefaultMotionState(startTransform);
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia); btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,motionState,shape,localInertia);
btRigidBody* body = new btRigidBody(rbInfo); btRigidBody* body = new btRigidBody(rbInfo);
m_ownerWorld->addRigidBody(body); m_ownerWorld->addRigidBody(body);
@@ -131,7 +129,7 @@ public:
NNWalker(btDynamicsWorld* ownerWorld, const btVector3& positionOffset, bool bFixed) NNWalker(btDynamicsWorld* ownerWorld, const btVector3& positionOffset, bool bFixed)
: m_ownerWorld (ownerWorld) : m_ownerWorld (ownerWorld)
{ {
btVector3 vUp(0, 1, 0); btVector3 vUp(0, 1, 0); // up in local reference frame
// //
// Setup geometry // Setup geometry
@@ -178,7 +176,7 @@ public:
// legs // legs
for ( i=0; i<NUM_LEGS; i++) for ( i=0; i<NUM_LEGS; i++)
{ {
float footAngle = 2 * M_PI * i / NUM_LEGS; // legs are uniformly distributed around the root body float footAngle = 2 * SIMD_PI * i / NUM_LEGS; // legs are uniformly distributed around the root body
float footYUnitPosition = sin(footAngle); // y position of the leg on the unit circle float footYUnitPosition = sin(footAngle); // y position of the leg on the unit circle
float footXUnitPosition = cos(footAngle); // x position of the leg on the unit circle float footXUnitPosition = cos(footAngle); // x position of the leg on the unit circle
@@ -189,7 +187,7 @@ public:
// thigh // thigh
btVector3 legDirection = (legCOM - localRootBodyPosition).normalize(); btVector3 legDirection = (legCOM - localRootBodyPosition).normalize();
btVector3 kneeAxis = legDirection.cross(vUp); btVector3 kneeAxis = legDirection.cross(vUp);
transform.setRotation(btQuaternion(kneeAxis, M_PI_2)); transform.setRotation(btQuaternion(kneeAxis, SIMD_HALF_PI));
m_bodies[1+2*i] = localCreateRigidBody(btScalar(1.), bodyOffset*transform, m_shapes[1+2*i]); m_bodies[1+2*i] = localCreateRigidBody(btScalar(1.), bodyOffset*transform, m_shapes[1+2*i]);
// shin // shin
@@ -204,9 +202,9 @@ public:
// hip joints // hip joints
localA.setIdentity(); localB.setIdentity(); localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,-footAngle,0); localA.setOrigin(btVector3(btScalar(footXUnitPosition*rootBodyRadius), btScalar(0.), btScalar(footYUnitPosition*rootBodyRadius))); localA.getBasis().setEulerZYX(0,-footAngle,0); localA.setOrigin(btVector3(btScalar(footXUnitPosition*rootBodyRadius), btScalar(0.), btScalar(footYUnitPosition*rootBodyRadius)));
localB = m_bodies[1+2*i]->getWorldTransform().inverse() * m_bodies[0]->getWorldTransform() * localA; localB = getTransformWorldToLocal(m_bodies[1+2*i]->getWorldTransform(), getTransformLocalToWorld(m_bodies[0]->getWorldTransform(),localA));
hingeC = new btHingeConstraint(*m_bodies[0], *m_bodies[1+2*i], localA, localB); hingeC = new btHingeConstraint(*m_bodies[0], *m_bodies[1+2*i], localA, localB);
hingeC->setLimit(btScalar(-0.75 * M_PI_4), btScalar(M_PI_8)); hingeC->setLimit(btScalar(-0.75 * SIMD_PI_4), btScalar(SIMD_PI_8));
//hingeC->setLimit(btScalar(-0.1), btScalar(0.1)); //hingeC->setLimit(btScalar(-0.1), btScalar(0.1));
m_joints[2*i] = hingeC; m_joints[2*i] = hingeC;
m_ownerWorld->addConstraint(m_joints[2*i], true); m_ownerWorld->addConstraint(m_joints[2*i], true);
@@ -214,11 +212,11 @@ public:
// knee joints // knee joints
localA.setIdentity(); localB.setIdentity(); localC.setIdentity(); localA.setIdentity(); localB.setIdentity(); localC.setIdentity();
localA.getBasis().setEulerZYX(0,-footAngle,0); localA.setOrigin(btVector3(btScalar(footXUnitPosition*(rootBodyRadius+legLength)), btScalar(0.), btScalar(footYUnitPosition*(rootBodyRadius+legLength)))); localA.getBasis().setEulerZYX(0,-footAngle,0); localA.setOrigin(btVector3(btScalar(footXUnitPosition*(rootBodyRadius+legLength)), btScalar(0.), btScalar(footYUnitPosition*(rootBodyRadius+legLength))));
localB = m_bodies[1+2*i]->getWorldTransform().inverse() * m_bodies[0]->getWorldTransform() * localA; localB = getTransformWorldToLocal(m_bodies[1+2*i]->getWorldTransform(), getTransformLocalToWorld(m_bodies[0]->getWorldTransform(),localA));
localC = m_bodies[2+2*i]->getWorldTransform().inverse() * m_bodies[0]->getWorldTransform() * localA; localC = getTransformWorldToLocal(m_bodies[2+2*i]->getWorldTransform(), getTransformLocalToWorld(m_bodies[0]->getWorldTransform(),localA));
hingeC = new btHingeConstraint(*m_bodies[1+2*i], *m_bodies[2+2*i], localB, localC); hingeC = new btHingeConstraint(*m_bodies[1+2*i], *m_bodies[2+2*i], localB, localC);
//hingeC->setLimit(btScalar(-0.01), btScalar(0.01)); //hingeC->setLimit(btScalar(-0.01), btScalar(0.01));
hingeC->setLimit(btScalar(-M_PI_8), btScalar(0.2)); hingeC->setLimit(btScalar(-SIMD_PI_8), btScalar(0.2));
m_joints[1+2*i] = hingeC; m_joints[1+2*i] = hingeC;
m_ownerWorld->addConstraint(m_joints[1+2*i], true); m_ownerWorld->addConstraint(m_joints[1+2*i], true);
} }
@@ -230,6 +228,7 @@ public:
m_bodies[i]->setDeactivationTime(0.8); m_bodies[i]->setDeactivationTime(0.8);
//m_bodies[i]->setSleepingThresholds(1.6, 2.5); //m_bodies[i]->setSleepingThresholds(1.6, 2.5);
m_bodies[i]->setSleepingThresholds(0.5f, 0.5f); m_bodies[i]->setSleepingThresholds(0.5f, 0.5f);
m_bodies[i]->setUserPointer(WALKER_ID);
} }
} }
@@ -262,7 +261,7 @@ public:
void motorNNPreTickCallback (btDynamicsWorld *world, btScalar timeStep) void legMotorPreTickCallback (btDynamicsWorld *world, btScalar timeStep)
{ {
NN3DWalkers* motorDemo = (NN3DWalkers*)world->getWorldUserInfo(); NN3DWalkers* motorDemo = (NN3DWalkers*)world->getWorldUserInfo();
@@ -270,10 +269,34 @@ void motorNNPreTickCallback (btDynamicsWorld *world, btScalar timeStep)
} }
bool legContactProcessedCallback(btManifoldPoint& cp,
void* body0, void* body1)
{
void* ID1;
void* ID2;
btCollisionObject* o1 = static_cast<btCollisionObject*>(body0);
btCollisionObject* o2 = static_cast<btCollisionObject*>(body1);
ID1 = o1->getUserPointer();
ID2 = o2->getUserPointer();
if ((ID1 == GROUND_ID && ID2 == WALKER_ID) || (ID1 == WALKER_ID && ID2 == GROUND_ID)) {
// Make a circle with a 0.9 radius at (0,0,0)
// with RGB color (1,0,0).
if(nn3DWalkers->m_dynamicsWorld->getDebugDrawer() != NULL)
nn3DWalkers->m_dynamicsWorld->getDebugDrawer()->drawSphere(cp.getPositionWorldOnA(), 0.1, btVector3(1., 0., 0.));
}
return false;
}
void NN3DWalkers::initPhysics() void NN3DWalkers::initPhysics()
{ {
m_targetFrequency = 5;
gContactProcessedCallback = legContactProcessedCallback;
m_guiHelper->setUpAxis(1); m_guiHelper->setUpAxis(1);
// Setup the basic world // Setup the basic world
@@ -289,7 +312,7 @@ void NN3DWalkers::initPhysics()
createEmptyDynamicsWorld(); createEmptyDynamicsWorld();
m_dynamicsWorld->setInternalTickCallback(motorNNPreTickCallback,this,true); m_dynamicsWorld->setInternalTickCallback(legMotorPreTickCallback,this,true);
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
@@ -300,14 +323,16 @@ void NN3DWalkers::initPhysics()
btTransform groundTransform; btTransform groundTransform;
groundTransform.setIdentity(); groundTransform.setIdentity();
groundTransform.setOrigin(btVector3(0,-10,0)); groundTransform.setOrigin(btVector3(0,-10,0));
createRigidBody(btScalar(0.),groundTransform,groundShape); btRigidBody* ground = createRigidBody(btScalar(0.),groundTransform,groundShape);
ground->setFriction(5);
ground->setUserPointer(GROUND_ID);
} }
// Spawn one ragdoll for(int i = 0; i <20 ; i++){
btVector3 startOffset(1,0.5,0); // Spawn one walker
spawnWalker(startOffset, false); btVector3 startOffset(10*((double) rand() / (RAND_MAX)),0.5,10*((double) rand() / (RAND_MAX)));
startOffset.setValue(-2,0.5,0); spawnWalker(startOffset, false);
spawnWalker(startOffset, true); }
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld); m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
} }
@@ -319,14 +344,6 @@ void NN3DWalkers::spawnWalker(const btVector3& startOffset, bool bFixed)
m_walkers.push_back(walker); m_walkers.push_back(walker);
} }
//void PreStep()
//{
//
//}
void NN3DWalkers::setMotorTargets(btScalar deltaTime) void NN3DWalkers::setMotorTargets(btScalar deltaTime)
{ {
@@ -337,26 +354,30 @@ void NN3DWalkers::setMotorTargets(btScalar deltaTime)
m_Time += ms; m_Time += ms;
// m_targetAccumulator +=ms;
// set per-frame sinusoidal position targets using angular motor (hacky?)
// if(m_targetAccumulator >= 1000000.0f /((double)m_targetFrequency))
for (int r=0; r<m_walkers.size(); r++)
{ {
for (int i=0; i<2*NUM_LEGS; i++) m_targetAccumulator = 0;
//
// set per-frame sinusoidal position targets using angular motor (hacky?)
//
for (int r=0; r<m_walkers.size(); r++)
{ {
btHingeConstraint* hingeC = static_cast<btHingeConstraint*>(m_walkers[r]->GetJoints()[i]); for (int i=0; i<2*NUM_LEGS; i++)
btScalar fCurAngle = hingeC->getHingeAngle(); {
btHingeConstraint* hingeC = static_cast<btHingeConstraint*>(m_walkers[r]->GetJoints()[i]);
btScalar fTargetPercent = (int(m_Time / 1000) % int(m_fCyclePeriod)) / m_fCyclePeriod; btScalar fCurAngle = hingeC->getHingeAngle();
btScalar fTargetAngle = 0.5 * (1 + sin(2 * M_PI * fTargetPercent));
btScalar fTargetLimitAngle = hingeC->getLowerLimit() + fTargetAngle * (hingeC->getUpperLimit() - hingeC->getLowerLimit()); btScalar fTargetPercent = (int(m_Time / 1000) % int(m_fCyclePeriod)) / m_fCyclePeriod;
btScalar fAngleError = fTargetLimitAngle - fCurAngle; btScalar fTargetAngle = ((double) rand() / (RAND_MAX));//0.5 * (1 + sin(2 * SIMD_PI * fTargetPercent+ i* SIMD_PI/NUM_LEGS));
btScalar fDesiredAngularVel = 1000000.f * fAngleError/ms; btScalar fTargetLimitAngle = hingeC->getLowerLimit() + fTargetAngle * (hingeC->getUpperLimit() - hingeC->getLowerLimit());
hingeC->enableAngularMotor(true, fDesiredAngularVel, m_fMuscleStrength); btScalar fAngleError = fTargetLimitAngle - fCurAngle;
btScalar fDesiredAngularVel = 1000000.f * fAngleError/ms;
hingeC->enableAngularMotor(true, fDesiredAngularVel, m_fMuscleStrength);
}
} }
} }
} }
bool NN3DWalkers::keyboardCallback(int key, int state) bool NN3DWalkers::keyboardCallback(int key, int state)
@@ -404,31 +425,48 @@ void NN3DWalkers::exitPhysics()
CommonRigidBodyBase::exitPhysics(); CommonRigidBodyBase::exitPhysics();
} }
void NN3DWalkers::renderScene()
{
m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld);
m_guiHelper->render(m_dynamicsWorld);
debugDraw(m_dynamicsWorld->getDebugDrawer()->getDebugMode());
}
class CommonExampleInterface* NN3DWalkersCreateFunc(struct CommonExampleOptions& options) class CommonExampleInterface* NN3DWalkersCreateFunc(struct CommonExampleOptions& options)
{ {
return new NN3DWalkers(options.m_guiHelper); nn3DWalkers = new NN3DWalkers(options.m_guiHelper);
return nn3DWalkers;
} }
btVector3 NN3DWalkers::getPointWorldToLocal( btTransform localObjectCenterOfMassTransform, btVector3 &point) { btVector3 getPointWorldToLocal( btTransform localObjectCenterOfMassTransform, btVector3 point) {
return localObjectCenterOfMassTransform.inverse() * point; // transforms the point from the world frame into the local frame return localObjectCenterOfMassTransform.inverse() * point; // transforms the point from the world frame into the local frame
} }
btVector3 NN3DWalkers::getPointLocalToWorld( btTransform localObjectCenterOfMassTransform, btVector3 &point) { btVector3 getPointLocalToWorld( btTransform localObjectCenterOfMassTransform, btVector3 point) {
return localObjectCenterOfMassTransform * point; // transforms the point from the world frame into the local frame return localObjectCenterOfMassTransform * point; // transforms the point from the world frame into the local frame
} }
btVector3 NN3DWalkers::getAxisWorldToLocal(btTransform localObjectCenterOfMassTransform, btVector3 &axis) { btVector3 getAxisWorldToLocal(btTransform localObjectCenterOfMassTransform, btVector3 axis) {
btTransform local1 = localObjectCenterOfMassTransform.inverse(); // transforms the axis from the local frame into the world frame btTransform local1 = localObjectCenterOfMassTransform.inverse(); // transforms the axis from the local frame into the world frame
btVector3 zero(0,0,0); btVector3 zero(0,0,0);
local1.setOrigin(zero); local1.setOrigin(zero);
return local1 * axis; return local1 * axis;
} }
btVector3 NN3DWalkers::getAxisLocalToWorld(btTransform localObjectCenterOfMassTransform, btVector3 &axis) { btVector3 getAxisLocalToWorld(btTransform localObjectCenterOfMassTransform, btVector3 axis) {
btTransform local1 = localObjectCenterOfMassTransform; // transforms the axis from the local frame into the world frame btTransform local1 = localObjectCenterOfMassTransform; // transforms the axis from the local frame into the world frame
btVector3 zero(0,0,0); btVector3 zero(0,0,0);
local1.setOrigin(zero); local1.setOrigin(zero);
return local1 * axis; return local1 * axis;
} }
btTransform getTransformWorldToLocal(btTransform localObjectCenterOfMassTransform, btTransform transform) {
return localObjectCenterOfMassTransform.inverse() * transform; // transforms the axis from the local frame into the world frame
}
btTransform getTransformLocalToWorld(btTransform localObjectCenterOfMassTransform, btTransform transform) {
return localObjectCenterOfMassTransform * transform; // transforms the axis from the local frame into the world frame
}