Fix/improve raycast performance for btBvhTriangleMeshShape (btQuantizedBvh, btOptimizedBvh)
Add raycast acceleration for btAxisSweep3, using btDbvtBroadphase, providing large speedup. Can be disabled in constructor to safe memory.
This commit is contained in:
@@ -21,8 +21,8 @@
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#include <assert.h>
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btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned short int maxHandles, btOverlappingPairCache* pairCache)
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:btAxisSweep3Internal<unsigned short int>(worldAabbMin,worldAabbMax,0xfffe,0xffff,maxHandles,pairCache)
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btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned short int maxHandles, btOverlappingPairCache* pairCache, bool disableRaycastAccelerator)
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:btAxisSweep3Internal<unsigned short int>(worldAabbMin,worldAabbMax,0xfffe,0xffff,maxHandles,pairCache,disableRaycastAccelerator)
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{
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// 1 handle is reserved as sentinel
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btAssert(maxHandles > 1 && maxHandles < 32767);
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@@ -30,8 +30,8 @@ btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAab
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}
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bt32BitAxisSweep3::bt32BitAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned int maxHandles , btOverlappingPairCache* pairCache )
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:btAxisSweep3Internal<unsigned int>(worldAabbMin,worldAabbMax,0xfffffffe,0x7fffffff,maxHandles,pairCache)
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bt32BitAxisSweep3::bt32BitAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned int maxHandles , btOverlappingPairCache* pairCache , bool disableRaycastAccelerator)
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:btAxisSweep3Internal<unsigned int>(worldAabbMin,worldAabbMax,0xfffffffe,0x7fffffff,maxHandles,pairCache,disableRaycastAccelerator)
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{
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// 1 handle is reserved as sentinel
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btAssert(maxHandles > 1 && maxHandles < 2147483647);
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@@ -25,6 +25,7 @@
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#include "btBroadphaseInterface.h"
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#include "btBroadphaseProxy.h"
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#include "btOverlappingPairCallback.h"
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#include "btDbvtBroadphase.h"
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//#define DEBUG_BROADPHASE 1
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#define USE_OVERLAP_TEST_ON_REMOVES 1
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@@ -61,7 +62,7 @@ public:
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// indexes into the edge arrays
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BP_FP_INT_TYPE m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12
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// BP_FP_INT_TYPE m_uniqueId;
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BP_FP_INT_TYPE m_pad;
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btBroadphaseProxy* m_dbvtProxy;//for faster raycast
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//void* m_pOwner; this is now in btBroadphaseProxy.m_clientObject
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SIMD_FORCE_INLINE void SetNextFree(BP_FP_INT_TYPE next) {m_minEdges[0] = next;}
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@@ -93,6 +94,11 @@ protected:
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int m_invalidPair;
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///additional dynamic aabb structure, used to accelerate ray cast queries.
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///can be disabled using a optional argument in the constructor
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btDbvtBroadphase* m_raycastAccelerator;
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// allocation/deallocation
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BP_FP_INT_TYPE allocHandle();
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void freeHandle(BP_FP_INT_TYPE handle);
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@@ -116,7 +122,7 @@ protected:
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public:
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btAxisSweep3Internal(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE maxHandles = 16384, btOverlappingPairCache* pairCache=0);
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btAxisSweep3Internal(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE maxHandles = 16384, btOverlappingPairCache* pairCache=0,bool disableRaycastAccelerator = false);
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virtual ~btAxisSweep3Internal();
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@@ -224,6 +230,11 @@ btBroadphaseProxy* btAxisSweep3Internal<BP_FP_INT_TYPE>::createProxy( const btV
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Handle* handle = getHandle(handleId);
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if (m_raycastAccelerator)
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{
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btBroadphaseProxy* rayProxy = m_raycastAccelerator->createProxy(aabbMin,aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask,dispatcher,0);
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handle->m_dbvtProxy = rayProxy;
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}
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return handle;
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}
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@@ -233,6 +244,8 @@ template <typename BP_FP_INT_TYPE>
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void btAxisSweep3Internal<BP_FP_INT_TYPE>::destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
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{
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Handle* handle = static_cast<Handle*>(proxy);
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if (m_raycastAccelerator)
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m_raycastAccelerator->destroyProxy(handle->m_dbvtProxy,dispatcher);
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removeHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), dispatcher);
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}
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@@ -243,6 +256,8 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::setAabb(btBroadphaseProxy* proxy,cons
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handle->m_aabbMin = aabbMin;
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handle->m_aabbMax = aabbMax;
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updateHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), aabbMin, aabbMax,dispatcher);
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if (m_raycastAccelerator)
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m_raycastAccelerator->setAabb(handle->m_dbvtProxy,aabbMin,aabbMax,dispatcher);
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}
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@@ -250,6 +265,11 @@ template <typename BP_FP_INT_TYPE>
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void btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback)
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{
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if (m_raycastAccelerator)
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{
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m_raycastAccelerator->rayTest(rayFrom,rayTo,rayCallback);
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} else
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{
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//choose axis?
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BP_FP_INT_TYPE axis = 0;
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//for each proxy
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@@ -260,6 +280,7 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom,cons
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rayCallback.process(getHandle(m_pEdges[axis][i].m_handle));
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}
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}
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}
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}
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@@ -298,13 +319,14 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::unQuantize(btBroadphaseProxy* proxy,b
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template <typename BP_FP_INT_TYPE>
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btAxisSweep3Internal<BP_FP_INT_TYPE>::btAxisSweep3Internal(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel,BP_FP_INT_TYPE userMaxHandles, btOverlappingPairCache* pairCache )
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btAxisSweep3Internal<BP_FP_INT_TYPE>::btAxisSweep3Internal(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel,BP_FP_INT_TYPE userMaxHandles, btOverlappingPairCache* pairCache , bool disableRaycastAccelerator)
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:m_bpHandleMask(handleMask),
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m_handleSentinel(handleSentinel),
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m_pairCache(pairCache),
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m_userPairCallback(0),
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m_ownsPairCache(false),
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m_invalidPair(0)
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m_invalidPair(0),
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m_raycastAccelerator(0)
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{
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BP_FP_INT_TYPE maxHandles = static_cast<BP_FP_INT_TYPE>(userMaxHandles+1);//need to add one sentinel handle
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@@ -315,6 +337,12 @@ m_invalidPair(0)
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m_ownsPairCache = true;
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}
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if (!disableRaycastAccelerator)
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{
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m_raycastAccelerator = new (btAlignedAlloc(sizeof(btDbvtBroadphase),16)) btDbvtBroadphase();//m_pairCache);
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m_raycastAccelerator->m_deferedcollide = true;//don't add/remove pairs
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}
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//assert(bounds.HasVolume());
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// init bounds
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@@ -375,6 +403,8 @@ m_invalidPair(0)
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template <typename BP_FP_INT_TYPE>
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btAxisSweep3Internal<BP_FP_INT_TYPE>::~btAxisSweep3Internal()
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{
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if (m_raycastAccelerator)
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btAlignedFree (m_raycastAccelerator);
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for (int i = 2; i >= 0; i--)
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{
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@@ -954,7 +984,7 @@ class btAxisSweep3 : public btAxisSweep3Internal<unsigned short int>
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{
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public:
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btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned short int maxHandles = 16384, btOverlappingPairCache* pairCache = 0);
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btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned short int maxHandles = 16384, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
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};
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@@ -965,7 +995,7 @@ class bt32BitAxisSweep3 : public btAxisSweep3Internal<unsigned int>
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{
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public:
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bt32BitAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned int maxHandles = 1500000, btOverlappingPairCache* pairCache = 0);
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bt32BitAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned int maxHandles = 1500000, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
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};
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@@ -25,6 +25,7 @@ class btOverlappingPairCache;
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struct btBroadphaseRayCallback
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{
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virtual ~btBroadphaseRayCallback() {}
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virtual bool process(const btBroadphaseProxy* proxy) = 0;
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};
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@@ -18,6 +18,7 @@ subject to the following restrictions:
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#include "LinearMath/btAabbUtil2.h"
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#include "LinearMath/btIDebugDraw.h"
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#define RAYAABB2
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btQuantizedBvh::btQuantizedBvh() : m_useQuantization(false),
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//m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY)
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@@ -25,7 +26,8 @@ btQuantizedBvh::btQuantizedBvh() : m_useQuantization(false),
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//m_traversalMode(TRAVERSAL_RECURSIVE)
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,m_subtreeHeaderCount(0) //PCK: add this line
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{
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m_bvhAabbMin.setValue(-SIMD_INFINITY,-SIMD_INFINITY,-SIMD_INFINITY);
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m_bvhAabbMax.setValue(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY);
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}
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@@ -119,7 +121,7 @@ void btQuantizedBvh::buildTree (int startIndex,int endIndex)
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int numIndices =endIndex-startIndex;
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int curIndex = m_curNodeIndex;
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assert(numIndices>0);
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btAssert(numIndices>0);
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if (numIndices==1)
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{
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@@ -140,8 +142,11 @@ void btQuantizedBvh::buildTree (int startIndex,int endIndex)
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int internalNodeIndex = m_curNodeIndex;
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setInternalNodeAabbMax(m_curNodeIndex,m_bvhAabbMin);
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setInternalNodeAabbMin(m_curNodeIndex,m_bvhAabbMax);
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//set the min aabb to 'inf' or a max value, and set the max aabb to a -inf/minimum value.
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//the aabb will be expanded during buildTree/mergeInternalNodeAabb with actual node values
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setInternalNodeAabbMin(m_curNodeIndex,m_bvhAabbMax);//can't use btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY)) because of quantization
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setInternalNodeAabbMax(m_curNodeIndex,m_bvhAabbMin);//can't use btVector3(-SIMD_INFINITY,-SIMD_INFINITY,-SIMD_INFINITY)) because of quantization
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for (i=startIndex;i<endIndex;i++)
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{
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@@ -177,6 +182,9 @@ void btQuantizedBvh::buildTree (int startIndex,int endIndex)
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{
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updateSubtreeHeaders(leftChildNodexIndex,rightChildNodexIndex);
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}
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} else
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{
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}
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setInternalNodeEscapeIndex(internalNodeIndex,escapeIndex);
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@@ -338,6 +346,7 @@ void btQuantizedBvh::reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallb
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int maxIterations = 0;
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void btQuantizedBvh::walkStacklessTree(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
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{
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btAssert(!m_useQuantization);
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@@ -352,7 +361,7 @@ void btQuantizedBvh::walkStacklessTree(btNodeOverlapCallback* nodeCallback,const
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while (curIndex < m_curNodeIndex)
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{
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//catch bugs in tree data
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assert (walkIterations < m_curNodeIndex);
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btAssert (walkIterations < m_curNodeIndex);
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walkIterations++;
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aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
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@@ -434,6 +443,96 @@ void btQuantizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantize
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void btQuantizedBvh::walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const
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{
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btAssert(!m_useQuantization);
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const btOptimizedBvhNode* rootNode = &m_contiguousNodes[0];
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int escapeIndex, curIndex = 0;
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int walkIterations = 0;
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bool isLeafNode;
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//PCK: unsigned instead of bool
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unsigned aabbOverlap=0;
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unsigned rayBoxOverlap=0;
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btScalar lambda_max = 1.0;
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/* Quick pruning by quantized box */
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btVector3 rayAabbMin = raySource;
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btVector3 rayAabbMax = raySource;
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rayAabbMin.setMin(rayTarget);
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rayAabbMax.setMax(rayTarget);
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/* Add box cast extents to bounding box */
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rayAabbMin += aabbMin;
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rayAabbMax += aabbMax;
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#ifdef RAYAABB2
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btVector3 rayFrom = raySource;
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btVector3 rayDirection = (rayTarget-raySource);
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rayDirection.normalize ();
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lambda_max = rayDirection.dot(rayTarget-raySource);
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///what about division by zero? --> just set rayDirection[i] to 1.0
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rayDirection[0] = rayDirection[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDirection[0];
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rayDirection[1] = rayDirection[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDirection[1];
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rayDirection[2] = rayDirection[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDirection[2];
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unsigned int sign[3] = { rayDirection[0] < 0.0, rayDirection[1] < 0.0, rayDirection[2] < 0.0};
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#endif
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btVector3 bounds[2];
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while (curIndex < m_curNodeIndex)
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{
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btScalar param = 1.0;
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//catch bugs in tree data
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btAssert (walkIterations < m_curNodeIndex);
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walkIterations++;
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bounds[0] = rootNode->m_aabbMinOrg;
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bounds[1] = rootNode->m_aabbMaxOrg;
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/* Add box cast extents */
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bounds[0] += aabbMin;
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bounds[1] += aabbMax;
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aabbOverlap = TestAabbAgainstAabb2(rayAabbMin,rayAabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
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//perhaps profile if it is worth doing the aabbOverlap test first
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#ifdef RAYAABB2
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///careful with this check: need to check division by zero (above) and fix the unQuantize method
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///thanks Joerg/hiker for the reproduction case!
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///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
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rayBoxOverlap = aabbOverlap ? btRayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max) : false;
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#else
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btVector3 normal;
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rayBoxOverlap = btRayAabb(raySource, rayTarget,bounds[0],bounds[1],param, normal);
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#endif
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isLeafNode = rootNode->m_escapeIndex == -1;
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//PCK: unsigned instead of bool
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if (isLeafNode && (rayBoxOverlap != 0))
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{
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nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex);
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}
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//PCK: unsigned instead of bool
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if ((rayBoxOverlap != 0) || isLeafNode)
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{
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rootNode++;
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curIndex++;
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} else
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{
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escapeIndex = rootNode->m_escapeIndex;
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rootNode += escapeIndex;
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curIndex += escapeIndex;
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}
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}
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if (maxIterations < walkIterations)
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maxIterations = walkIterations;
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}
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void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const
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@@ -454,7 +553,7 @@ void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
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unsigned rayBoxOverlap = 0;
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btScalar lambda_max = 1.0;
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#define RAYAABB2
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#ifdef RAYAABB2
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btVector3 rayFrom = raySource;
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btVector3 rayDirection = (rayTarget-raySource);
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@@ -502,7 +601,7 @@ void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
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#endif//VISUALLY_ANALYZE_BVH
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//catch bugs in tree data
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assert (walkIterations < subTreeSize);
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btAssert (walkIterations < subTreeSize);
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walkIterations++;
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//PCK: unsigned instead of bool
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@@ -533,7 +632,9 @@ void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
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///thanks Joerg/hiker for the reproduction case!
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///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
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//BT_PROFILE("btRayAabb2");
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rayBoxOverlap = btRayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max);
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#else
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rayBoxOverlap = true;//btRayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal);
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#endif
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@@ -597,7 +698,7 @@ void btQuantizedBvh::walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallb
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#endif//VISUALLY_ANALYZE_BVH
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//catch bugs in tree data
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assert (walkIterations < subTreeSize);
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btAssert (walkIterations < subTreeSize);
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walkIterations++;
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//PCK: unsigned instead of bool
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@@ -652,30 +753,25 @@ void btQuantizedBvh::walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallba
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void btQuantizedBvh::reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const
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{
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bool fast_path = m_useQuantization && m_traversalMode == TRAVERSAL_STACKLESS;
|
||||
if (fast_path)
|
||||
{
|
||||
walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, btVector3(0, 0, 0), btVector3(0, 0, 0), 0, m_curNodeIndex);
|
||||
} else {
|
||||
/* Otherwise fallback to AABB overlap test */
|
||||
btVector3 aabbMin = raySource;
|
||||
btVector3 aabbMax = raySource;
|
||||
aabbMin.setMin(rayTarget);
|
||||
aabbMax.setMax(rayTarget);
|
||||
reportAabbOverlappingNodex(nodeCallback,aabbMin,aabbMax);
|
||||
}
|
||||
reportBoxCastOverlappingNodex(nodeCallback,raySource,rayTarget,btVector3(0,0,0),btVector3(0,0,0));
|
||||
}
|
||||
|
||||
|
||||
void btQuantizedBvh::reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const
|
||||
{
|
||||
bool fast_path = m_useQuantization && m_traversalMode == TRAVERSAL_STACKLESS;
|
||||
if (fast_path)
|
||||
//always use stackless
|
||||
|
||||
if (m_useQuantization)
|
||||
{
|
||||
walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex);
|
||||
} else {
|
||||
/* Slow path:
|
||||
Construct the bounding box for the entire box cast and send that down the tree */
|
||||
}
|
||||
else
|
||||
{
|
||||
walkStacklessTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex);
|
||||
}
|
||||
/*
|
||||
{
|
||||
//recursive traversal
|
||||
btVector3 qaabbMin = raySource;
|
||||
btVector3 qaabbMax = raySource;
|
||||
qaabbMin.setMin(rayTarget);
|
||||
@@ -684,6 +780,8 @@ void btQuantizedBvh::reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCa
|
||||
qaabbMax += aabbMax;
|
||||
reportAabbOverlappingNodex(nodeCallback,qaabbMin,qaabbMax);
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -743,7 +841,7 @@ unsigned btQuantizedBvh::calculateSerializeBufferSize()
|
||||
|
||||
bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian)
|
||||
{
|
||||
assert(m_subtreeHeaderCount == m_SubtreeHeaders.size());
|
||||
btAssert(m_subtreeHeaderCount == m_SubtreeHeaders.size());
|
||||
m_subtreeHeaderCount = m_SubtreeHeaders.size();
|
||||
|
||||
/* if (i_dataBufferSize < calculateSerializeBufferSize() || o_alignedDataBuffer == NULL || (((unsigned)o_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
|
||||
|
||||
@@ -296,6 +296,7 @@ protected:
|
||||
|
||||
void walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
|
||||
void walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const;
|
||||
void walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
|
||||
|
||||
///tree traversal designed for small-memory processors like PS3 SPU
|
||||
void walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
|
||||
|
||||
@@ -32,6 +32,9 @@ subject to the following restrictions:
|
||||
#include "LinearMath/btQuickprof.h"
|
||||
#include "LinearMath/btStackAlloc.h"
|
||||
|
||||
//#define USE_BRUTEFORCE_RAYBROADPHASE 1
|
||||
//RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest
|
||||
//#define RECALCULATE_AABB_RAYCAST 1
|
||||
|
||||
//When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor)
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
||||
@@ -630,13 +633,18 @@ struct btSingleRayCallback : public btBroadphaseRayCallback
|
||||
{
|
||||
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
|
||||
//btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
|
||||
//collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
|
||||
//getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
|
||||
|
||||
#ifdef RECALCULATE_AABB
|
||||
btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
|
||||
collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
|
||||
#else
|
||||
//getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
|
||||
btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin;
|
||||
btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax;
|
||||
#endif
|
||||
btScalar hitLambda = m_resultCallback.m_closestHitFraction;
|
||||
btVector3 hitNormal;
|
||||
{
|
||||
if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObject->getBroadphaseHandle()->m_aabbMin,collisionObject->getBroadphaseHandle()->m_aabbMax,hitLambda,hitNormal))
|
||||
if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
|
||||
{
|
||||
btTransform rayFromTrans,rayToTrans;
|
||||
rayFromTrans.setIdentity();
|
||||
@@ -650,8 +658,6 @@ struct btSingleRayCallback : public btBroadphaseRayCallback
|
||||
collisionObject->getWorldTransform(),
|
||||
m_resultCallback);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -662,7 +668,15 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
|
||||
BT_PROFILE("rayTest");
|
||||
/// go over all objects, and if the ray intersects their aabb, do a ray-shape query using convexCaster (CCD)
|
||||
btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
|
||||
|
||||
#ifndef USE_BRUTEFORCE_RAYBROADPHASE
|
||||
m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB);
|
||||
#else
|
||||
for (int i=0;i<this->getNumCollisionObjects();i++)
|
||||
{
|
||||
rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
|
||||
}
|
||||
#endif //USE_BRUTEFORCE_RAYBROADPHASE
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -125,6 +125,7 @@ void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
|
||||
|
||||
void btDiscreteDynamicsWorld::debugDrawWorld()
|
||||
{
|
||||
BT_PROFILE("debugDrawWorld");
|
||||
|
||||
if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
|
||||
{
|
||||
@@ -253,6 +254,7 @@ void btDiscreteDynamicsWorld::applyGravity()
|
||||
|
||||
void btDiscreteDynamicsWorld::synchronizeMotionStates()
|
||||
{
|
||||
BT_PROFILE("synchronizeMotionStates");
|
||||
{
|
||||
//todo: iterate over awake simulation islands!
|
||||
for ( int i=0;i<m_collisionObjects.size();i++)
|
||||
|
||||
Reference in New Issue
Block a user