Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

This commit is contained in:
yunfeibai
2017-06-01 15:30:37 -07:00
parent 4388a6ea02
commit e6d1a8cf97
74 changed files with 347 additions and 281 deletions

View File

@@ -201,10 +201,10 @@ struct CommonGraphicsApp
{
// if (b3Fabs(xDelta)>b3Fabs(yDelta))
// {
pitch -= xDelta*m_mouseMoveMultiplier;
pitch -= yDelta*m_mouseMoveMultiplier;
// } else
// {
yaw += yDelta*m_mouseMoveMultiplier;
yaw -= xDelta*m_mouseMoveMultiplier;
// }
}