Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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@@ -201,10 +201,10 @@ struct CommonGraphicsApp
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{
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// if (b3Fabs(xDelta)>b3Fabs(yDelta))
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// {
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pitch -= xDelta*m_mouseMoveMultiplier;
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pitch -= yDelta*m_mouseMoveMultiplier;
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// } else
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// {
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yaw += yDelta*m_mouseMoveMultiplier;
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yaw -= xDelta*m_mouseMoveMultiplier;
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// }
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}
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