Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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@@ -50,10 +50,10 @@ class AllConstraintDemo : public CommonRigidBodyBase
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virtual void resetCamera()
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{
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float dist = 27;
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float pitch = 720;
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float yaw = 30;
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float pitch = -30;
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float yaw = 720;
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float targetPos[3]={2,0,-10};
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m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
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m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
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}
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virtual bool keyboardCallback(int key, int state);
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@@ -885,4 +885,4 @@ bool AllConstraintDemo::keyboardCallback(int key, int state)
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class CommonExampleInterface* AllConstraintCreateFunc(struct CommonExampleOptions& options)
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{
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return new AllConstraintDemo(options.m_guiHelper);
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}
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}
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@@ -18,10 +18,10 @@ struct ConstraintPhysicsSetup : public CommonRigidBodyBase
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virtual void resetCamera()
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{
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float dist = 7;
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float pitch = 721;
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float yaw = 44;
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float pitch = -44;
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float yaw = 721;
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float targetPos[3]={8,1,-11};
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m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
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m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
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}
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@@ -55,10 +55,10 @@ struct Dof6Spring2Setup : public CommonRigidBodyBase
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virtual void resetCamera()
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{
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float dist = 5;
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float pitch = 722;
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float yaw = 35;
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float pitch = -35;
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float yaw = 722;
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float targetPos[3]={4,2,-11};
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m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
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m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
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}
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};
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@@ -24,10 +24,10 @@ struct TestHingeTorque : public CommonRigidBodyBase
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{
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float dist = 5;
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float pitch = 270;
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float yaw = 21;
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float pitch = -21;
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float yaw = 270;
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float targetPos[3]={-1.34,3.4,-0.44};
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m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
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m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
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}
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