Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

This commit is contained in:
yunfeibai
2017-06-01 15:30:37 -07:00
parent 4388a6ea02
commit e6d1a8cf97
74 changed files with 347 additions and 281 deletions

View File

@@ -50,10 +50,10 @@ class AllConstraintDemo : public CommonRigidBodyBase
virtual void resetCamera()
{
float dist = 27;
float pitch = 720;
float yaw = 30;
float pitch = -30;
float yaw = 720;
float targetPos[3]={2,0,-10};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}
virtual bool keyboardCallback(int key, int state);
@@ -885,4 +885,4 @@ bool AllConstraintDemo::keyboardCallback(int key, int state)
class CommonExampleInterface* AllConstraintCreateFunc(struct CommonExampleOptions& options)
{
return new AllConstraintDemo(options.m_guiHelper);
}
}

View File

@@ -18,10 +18,10 @@ struct ConstraintPhysicsSetup : public CommonRigidBodyBase
virtual void resetCamera()
{
float dist = 7;
float pitch = 721;
float yaw = 44;
float pitch = -44;
float yaw = 721;
float targetPos[3]={8,1,-11};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}

View File

@@ -55,10 +55,10 @@ struct Dof6Spring2Setup : public CommonRigidBodyBase
virtual void resetCamera()
{
float dist = 5;
float pitch = 722;
float yaw = 35;
float pitch = -35;
float yaw = 722;
float targetPos[3]={4,2,-11};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}
};

View File

@@ -24,10 +24,10 @@ struct TestHingeTorque : public CommonRigidBodyBase
{
float dist = 5;
float pitch = 270;
float yaw = 21;
float pitch = -21;
float yaw = 270;
float targetPos[3]={-1.34,3.4,-0.44};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}