Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

This commit is contained in:
yunfeibai
2017-06-01 15:30:37 -07:00
parent 4388a6ea02
commit e6d1a8cf97
74 changed files with 347 additions and 281 deletions

View File

@@ -50,10 +50,10 @@ class AllConstraintDemo : public CommonRigidBodyBase
virtual void resetCamera()
{
float dist = 27;
float pitch = 720;
float yaw = 30;
float pitch = -30;
float yaw = 720;
float targetPos[3]={2,0,-10};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}
virtual bool keyboardCallback(int key, int state);
@@ -885,4 +885,4 @@ bool AllConstraintDemo::keyboardCallback(int key, int state)
class CommonExampleInterface* AllConstraintCreateFunc(struct CommonExampleOptions& options)
{
return new AllConstraintDemo(options.m_guiHelper);
}
}