Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

This commit is contained in:
yunfeibai
2017-06-01 15:30:37 -07:00
parent 4388a6ea02
commit e6d1a8cf97
74 changed files with 347 additions and 281 deletions

View File

@@ -973,7 +973,7 @@ void OpenGLGuiHelper::setVisualizerFlag(int flag, int enable)
}
void OpenGLGuiHelper::resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ)
void OpenGLGuiHelper::resetCamera(float camDist, float yaw, float pitch, float camPosX,float camPosY, float camPosZ)
{
if (getRenderInterface() && getRenderInterface()->getActiveCamera())
{
@@ -1222,4 +1222,4 @@ void OpenGLGuiHelper::dumpFramesToVideo(const char* mp4FileName)
{
m_data->m_glApp->dumpFramesToVideo(mp4FileName);
}
}
}

View File

@@ -46,7 +46,7 @@ struct OpenGLGuiHelper : public GUIHelperInterface
virtual void setUpAxis(int axis);
virtual void resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ);
virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX,float camPosY, float camPosZ);
virtual bool getCameraInfo(int* width, int* height, float viewMatrix[16], float projectionMatrix[16], float camUp[3], float camForward[3],float hor[3], float vert[3] ) const;
virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],