Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

This commit is contained in:
yunfeibai
2017-06-01 15:30:37 -07:00
parent 4388a6ea02
commit e6d1a8cf97
74 changed files with 347 additions and 281 deletions

View File

@@ -58,10 +58,10 @@ struct MultiPendulumExample: public CommonRigidBodyBase {
virtual void applyPendulumForce(btScalar pendulumForce);
void resetCamera() {
float dist = 41;
float pitch = 52;
float yaw = 35;
float pitch = -35;
float yaw = 52;
float targetPos[3] = { 0, 0.46, 0 };
m_guiHelper->resetCamera(dist, pitch, yaw, targetPos[0], targetPos[1],
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1],
targetPos[2]);
}