Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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@@ -58,10 +58,10 @@ struct MultiPendulumExample: public CommonRigidBodyBase {
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virtual void applyPendulumForce(btScalar pendulumForce);
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void resetCamera() {
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float dist = 41;
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float pitch = 52;
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float yaw = 35;
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float pitch = -35;
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float yaw = 52;
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float targetPos[3] = { 0, 0.46, 0 };
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m_guiHelper->resetCamera(dist, pitch, yaw, targetPos[0], targetPos[1],
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m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1],
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targetPos[2]);
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}
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