Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

This commit is contained in:
yunfeibai
2017-06-01 15:30:37 -07:00
parent 4388a6ea02
commit e6d1a8cf97
74 changed files with 347 additions and 281 deletions

View File

@@ -21,10 +21,10 @@ struct GyroscopicSetup : public CommonRigidBodyBase
void resetCamera()
{
float dist = 20;
float pitch = 180;
float yaw = 16;
float pitch = -16;
float yaw = 180;
float targetPos[3]={-2.4,0.4,-0.24};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}
};
@@ -135,4 +135,4 @@ void GyroscopicSetup::physicsDebugDraw(int debugFlags)
class CommonExampleInterface* GyroscopicCreateFunc(CommonExampleOptions& options)
{
return new GyroscopicSetup(options.m_guiHelper);
}
}