Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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@@ -21,10 +21,10 @@ struct GyroscopicSetup : public CommonRigidBodyBase
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void resetCamera()
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{
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float dist = 20;
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float pitch = 180;
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float yaw = 16;
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float pitch = -16;
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float yaw = 180;
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float targetPos[3]={-2.4,0.4,-0.24};
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m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
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m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
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}
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};
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@@ -135,4 +135,4 @@ void GyroscopicSetup::physicsDebugDraw(int debugFlags)
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class CommonExampleInterface* GyroscopicCreateFunc(CommonExampleOptions& options)
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{
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return new GyroscopicSetup(options.m_guiHelper);
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}
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}
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