Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

This commit is contained in:
yunfeibai
2017-06-01 15:30:37 -07:00
parent 4388a6ea02
commit e6d1a8cf97
74 changed files with 347 additions and 281 deletions

View File

@@ -67,10 +67,10 @@ class BspDemo : public CommonRigidBodyBase
virtual void resetCamera()
{
float dist = 43;
float pitch = -175;
float yaw = 12;
float pitch = -12;
float yaw = -175;
float targetPos[3]={4,-25,-6};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}
@@ -301,4 +301,4 @@ static DemoApplication* Create()
demo->initPhysics("BspDemo.bsp");
return demo;
}
*/
*/

View File

@@ -22,10 +22,10 @@ public:
virtual void resetCamera()
{
float dist = 9.5;
float pitch = -2.8;
float yaw = 20;
float pitch = -20;
float yaw = -2.8;
float targetPos[3]={-0.2,-1.4,3.5};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}
};

View File

@@ -41,10 +41,10 @@ public:
virtual void resetCamera()
{
float dist = 16;
float pitch = -140;
float yaw = 28;
float pitch = -28;
float yaw = -140;
float targetPos[3]={-4,-3,-3};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}
};

View File

@@ -38,10 +38,10 @@ public:
virtual void resetCamera()
{
float dist = 3.5;
float pitch = -136;
float yaw = 28;
float pitch = -28;
float yaw = -136;
float targetPos[3]={0.47,0,-0.64};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}
};

View File

@@ -29,10 +29,10 @@ public:
virtual void resetCamera()
{
float dist = 18;
float pitch = 120;
float yaw = 46;
float pitch = -46;
float yaw = 120;
float targetPos[3]={-2,-2,-2};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}
};

View File

@@ -50,10 +50,10 @@ public:
virtual void resetCamera()
{
float dist = 3.5;
float pitch = -136;
float yaw = 28;
float pitch = -28;
float yaw = -136;
float targetPos[3]={0.47,0,-0.64};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}
};

View File

@@ -25,10 +25,10 @@ public:
virtual void resetCamera()
{
float dist = 3.5;
float pitch = -136;
float yaw = 28;
float pitch = -28;
float yaw = -136;
float targetPos[3]={0.47,0,-0.64};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}
};

View File

@@ -50,10 +50,10 @@ public:
virtual void resetCamera()
{
float dist = 3.5;
float pitch = -136;
float yaw = 28;
float pitch = -28;
float yaw = -136;
float targetPos[3]={0.47,0,-0.64};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}
};