Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
This commit is contained in:
@@ -50,10 +50,10 @@ public:
|
||||
virtual void resetCamera()
|
||||
{
|
||||
float dist = 3.5;
|
||||
float pitch = -136;
|
||||
float yaw = 28;
|
||||
float pitch = -28;
|
||||
float yaw = -136;
|
||||
float targetPos[3]={0.47,0,-0.64};
|
||||
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
|
||||
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user