Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
This commit is contained in:
@@ -313,8 +313,8 @@ public:
|
||||
virtual void resetCamera()
|
||||
{
|
||||
float dist = 1.3;
|
||||
float pitch = 120;
|
||||
float yaw = 13;
|
||||
float pitch = -13;
|
||||
float yaw = 120;
|
||||
float targetPos[3]={-0.35,0.14,0.25};
|
||||
if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user