Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

This commit is contained in:
yunfeibai
2017-06-01 15:30:37 -07:00
parent 4388a6ea02
commit e6d1a8cf97
74 changed files with 347 additions and 281 deletions

View File

@@ -30,10 +30,10 @@ public:
virtual void resetCamera()
{
float dist = 5;
float pitch = 270;
float yaw = 21;
float pitch = -21;
float yaw = 270;
float targetPos[3]={-1.34,1.4,3.44};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}

View File

@@ -26,10 +26,10 @@ public:
virtual void resetCamera()
{
float dist = 5;
float pitch = 270;
float yaw = 21;
float pitch = -21;
float yaw = 270;
float targetPos[3]={-1.34,3.4,-0.44};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}

View File

@@ -27,10 +27,10 @@ public:
virtual void resetCamera()
{
float dist = 5;
float pitch = 270;
float yaw = 21;
float pitch = -21;
float yaw = 270;
float targetPos[3]={0,0,0};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}

View File

@@ -34,10 +34,10 @@ public:
virtual void resetCamera()
{
float dist = 1;
float pitch = 50;
float yaw = 35;
float pitch = -35;
float yaw = 50;
float targetPos[3]={-3,2.8,-2.5};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}
@@ -446,4 +446,4 @@ void MultiDofDemo::addBoxes_testMultiDof()
class CommonExampleInterface* MultiDofCreateFunc(struct CommonExampleOptions& options)
{
return new MultiDofDemo(options.m_guiHelper);
}
}

View File

@@ -40,10 +40,10 @@ public:
virtual void resetCamera()
{
float dist = 5;
float pitch = 270;
float yaw = 21;
float pitch = -21;
float yaw = 270;
float targetPos[3]={0,0,0};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}

View File

@@ -27,10 +27,10 @@ public:
virtual void resetCamera()
{
float dist = 5;
float pitch = 270;
float yaw = 21;
float pitch = -21;
float yaw = 270;
float targetPos[3]={-1.34,3.4,-0.44};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}