Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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@@ -27,10 +27,10 @@ public:
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virtual void resetCamera()
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{
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float dist = 5;
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float pitch = 270;
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float yaw = 21;
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float pitch = -21;
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float yaw = 270;
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float targetPos[3]={-1.34,3.4,-0.44};
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m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
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m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
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}
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