Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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@@ -71,10 +71,10 @@ public:
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dist = 130;
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}
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float pitch = 62;
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float yaw = 33;
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float pitch = -33;
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float yaw = 62;
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float targetPos[4]={15.5,12.5,15.5,0};
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m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
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m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
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}
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};
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