Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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@@ -150,8 +150,8 @@ void GpuConvexScene::setupScene()
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m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraTargetPosition(camPos[0],camPos[1],camPos[2]);
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m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraDistance(150);
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//m_instancingRenderer->setCameraYaw(85);
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m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraYaw(30);
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m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraPitch(225);
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m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraYaw(225);
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m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraPitch(-30);
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m_guiHelper->getRenderInterface()->updateCamera(1);//>updateCamera();
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@@ -657,4 +657,4 @@ int GpuTetraScene::createDynamicsObjects()
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class CommonExampleInterface* OpenCLBoxBoxCreateFunc(struct CommonExampleOptions& options)
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{
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return new GpuBoxPlaneScene(options.m_guiHelper);
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}
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}
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@@ -86,10 +86,10 @@ m_window(0)
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void GpuRigidBodyDemo::resetCamera()
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{
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float dist = 114;
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float pitch = 52;
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float yaw = 35;
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float pitch = -35;
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float yaw = 52;
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float targetPos[3]={0,0,0};
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m_data->m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
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m_data->m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
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}
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GpuRigidBodyDemo::~GpuRigidBodyDemo()
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