Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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@@ -150,8 +150,8 @@ void GpuConvexScene::setupScene()
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m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraTargetPosition(camPos[0],camPos[1],camPos[2]);
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m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraDistance(150);
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//m_instancingRenderer->setCameraYaw(85);
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m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraYaw(30);
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m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraPitch(225);
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m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraYaw(225);
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m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraPitch(-30);
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m_guiHelper->getRenderInterface()->updateCamera(1);//>updateCamera();
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@@ -657,4 +657,4 @@ int GpuTetraScene::createDynamicsObjects()
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class CommonExampleInterface* OpenCLBoxBoxCreateFunc(struct CommonExampleOptions& options)
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{
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return new GpuBoxPlaneScene(options.m_guiHelper);
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}
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}
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