Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

This commit is contained in:
yunfeibai
2017-06-01 15:30:37 -07:00
parent 4388a6ea02
commit e6d1a8cf97
74 changed files with 347 additions and 281 deletions

View File

@@ -150,8 +150,8 @@ void GpuConvexScene::setupScene()
m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraTargetPosition(camPos[0],camPos[1],camPos[2]);
m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraDistance(150);
//m_instancingRenderer->setCameraYaw(85);
m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraYaw(30);
m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraPitch(225);
m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraYaw(225);
m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraPitch(-30);
m_guiHelper->getRenderInterface()->updateCamera(1);//>updateCamera();
@@ -657,4 +657,4 @@ int GpuTetraScene::createDynamicsObjects()
class CommonExampleInterface* OpenCLBoxBoxCreateFunc(struct CommonExampleOptions& options)
{
return new GpuBoxPlaneScene(options.m_guiHelper);
}
}