Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

This commit is contained in:
yunfeibai
2017-06-01 15:30:37 -07:00
parent 4388a6ea02
commit e6d1a8cf97
74 changed files with 347 additions and 281 deletions

View File

@@ -86,10 +86,10 @@ m_window(0)
void GpuRigidBodyDemo::resetCamera()
{
float dist = 114;
float pitch = 52;
float yaw = 35;
float pitch = -35;
float yaw = 52;
float targetPos[3]={0,0,0};
m_data->m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_data->m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}
GpuRigidBodyDemo::~GpuRigidBodyDemo()