Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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@@ -96,10 +96,10 @@ class Planar2D : public CommonRigidBodyBase
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void resetCamera()
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{
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float dist = 9;
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float pitch = 539;
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float yaw = 11;
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float pitch = -11;
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float yaw = 539;
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float targetPos[3]={8.6,10.5,-20.6};
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m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
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m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
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}
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