Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

This commit is contained in:
yunfeibai
2017-06-01 15:30:37 -07:00
parent 4388a6ea02
commit e6d1a8cf97
74 changed files with 347 additions and 281 deletions

View File

@@ -96,10 +96,10 @@ class Planar2D : public CommonRigidBodyBase
void resetCamera()
{
float dist = 9;
float pitch = 539;
float yaw = 11;
float pitch = -11;
float yaw = 539;
float targetPos[3]={8.6,10.5,-20.6};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}