Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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@@ -121,8 +121,8 @@ public:
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virtual void resetCamera()
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{
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float dist = 1.15;
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float pitch = 396;
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float yaw = 33.7;
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float pitch = -33.7;
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float yaw = 396;
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float targetPos[3]={-0.5,0.7,1.45};
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if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
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{
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