Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

This commit is contained in:
yunfeibai
2017-06-01 15:30:37 -07:00
parent 4388a6ea02
commit e6d1a8cf97
74 changed files with 347 additions and 281 deletions

View File

@@ -496,8 +496,8 @@ public:
virtual void resetCamera()
{
float dist = 1.5;
float pitch = 18;
float yaw = 10;
float pitch = -10;
float yaw = 18;
float targetPos[3]={-0.2,0.8,0.3};
if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
{

View File

@@ -283,8 +283,8 @@ public:
virtual void resetCamera()
{
float dist = 3;
float pitch = 0;
float yaw = 30;
float pitch = -30;
float yaw = 0;
float targetPos[3]={-0.2,0.8,0.3};
if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
{

View File

@@ -188,8 +188,8 @@ public:
virtual void resetCamera()
{
float dist = 3;
float pitch = -75;
float yaw = 30;
float pitch = -30;
float yaw = -75;
float targetPos[3]={-0.2,0.8,0.3};
if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
{