Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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@@ -496,8 +496,8 @@ public:
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virtual void resetCamera()
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{
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float dist = 1.5;
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float pitch = 18;
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float yaw = 10;
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float pitch = -10;
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float yaw = 18;
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float targetPos[3]={-0.2,0.8,0.3};
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if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
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{
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@@ -283,8 +283,8 @@ public:
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virtual void resetCamera()
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{
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float dist = 3;
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float pitch = 0;
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float yaw = 30;
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float pitch = -30;
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float yaw = 0;
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float targetPos[3]={-0.2,0.8,0.3};
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if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
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{
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@@ -188,8 +188,8 @@ public:
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virtual void resetCamera()
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{
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float dist = 3;
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float pitch = -75;
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float yaw = 30;
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float pitch = -30;
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float yaw = -75;
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float targetPos[3]={-0.2,0.8,0.3};
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if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
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{
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