Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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@@ -4517,8 +4517,8 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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if (clientCmd.m_updateFlags&COV_SET_CAMERA_VIEW_MATRIX)
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{
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m_data->m_guiHelper->resetCamera( clientCmd.m_configureOpenGLVisualizerArguments.m_cameraDistance,
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clientCmd.m_configureOpenGLVisualizerArguments.m_cameraPitch,
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clientCmd.m_configureOpenGLVisualizerArguments.m_cameraYaw,
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clientCmd.m_configureOpenGLVisualizerArguments.m_cameraPitch,
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clientCmd.m_configureOpenGLVisualizerArguments.m_cameraTargetPosition[0],
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clientCmd.m_configureOpenGLVisualizerArguments.m_cameraTargetPosition[1],
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clientCmd.m_configureOpenGLVisualizerArguments.m_cameraTargetPosition[2]);
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