Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
This commit is contained in:
@@ -115,11 +115,11 @@ TinyRendererVisualShapeConverter::TinyRendererVisualShapeConverter()
|
||||
m_data = new TinyRendererVisualShapeConverterInternalData();
|
||||
|
||||
float dist = 1.5;
|
||||
float pitch = -80;
|
||||
float yaw = 10;
|
||||
float pitch = -10;
|
||||
float yaw = -80;
|
||||
float targetPos[3]={0,0,0};
|
||||
m_data->m_camera.setCameraUpAxis(m_data->m_upAxis);
|
||||
resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
|
||||
resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
|
||||
|
||||
|
||||
}
|
||||
@@ -678,7 +678,7 @@ void TinyRendererVisualShapeConverter::setUpAxis(int axis)
|
||||
m_data->m_camera.setCameraUpAxis(axis);
|
||||
m_data->m_camera.update();
|
||||
}
|
||||
void TinyRendererVisualShapeConverter::resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ)
|
||||
void TinyRendererVisualShapeConverter::resetCamera(float camDist, float yaw, float pitch, float camPosX,float camPosY, float camPosZ)
|
||||
{
|
||||
m_data->m_camera.setCameraDistance(camDist);
|
||||
m_data->m_camera.setCameraPitch(pitch);
|
||||
|
||||
Reference in New Issue
Block a user