Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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@@ -26,7 +26,7 @@ struct TinyRendererVisualShapeConverter : public LinkVisualShapesConverter
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void setUpAxis(int axis);
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void resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ);
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void resetCamera(float camDist, float yaw, float pitch, float camPosX,float camPosY, float camPosZ);
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void clearBuffers(struct TGAColor& clearColor);
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