Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

This commit is contained in:
yunfeibai
2017-06-01 15:30:37 -07:00
parent 4388a6ea02
commit e6d1a8cf97
74 changed files with 347 additions and 281 deletions

View File

@@ -26,7 +26,7 @@ struct TinyRendererVisualShapeConverter : public LinkVisualShapesConverter
void setUpAxis(int axis);
void resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ);
void resetCamera(float camDist, float yaw, float pitch, float camPosX,float camPosY, float camPosZ);
void clearBuffers(struct TGAColor& clearColor);